.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Star Legacy Development Group > Star Legacy

Reply
 
Thread Tools Display Modes
  #1  
Old April 19th, 2010, 10:55 AM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: Planets and Resources

SE4 used to have about 200 systems available. Some could be empty and some could be a Black Hole where your ship is drawn into it with a movement modifier toward the center of the system. These are the things that made the SE4 system good, VARIETY!
Reply With Quote
  #2  
Old April 20th, 2010, 07:02 PM

jars_u jars_u is offline
Sergeant
 
Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
jars_u is on a distinguished road
Default Re: Planets and Resources

I see what you mean now - that is a further abstraction - one that I think could work - but I was thinking more along the lines of placing 5 mines at specific points around the moon instead of just "5 mines at the moon."
Reply With Quote
  #3  
Old April 20th, 2010, 09:33 PM

pydna pydna is offline
Private
 
Join Date: Apr 2010
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
pydna is on a distinguished road
Default Re: Planets and Resources

I suppose the two main reasons why I was thinking of zones are:

1. Micromangement - You could get through your economic management quickly.

2. Strategic Planning - Allows you to plan system defences around zones rather than individual planets.

On the other hand if you had invidiual planets/moons etc then this could be fun too. You could have multiple customizable AI scripts to run each worlds economy (e.g. Starter Colony, Mining World, Late Game Colony etc).

Also this could give the player some interesting strategic choices to make. Do I spread my system defences which will safe guard the system effectively against raids but leave me vulnerable to invasion. Or do I concentrate my defences at one or two key locations which will be far more effective against an invasion fleet but leave the outer worlds vulnerable to raiding.

I suppose it all comes down much time will it take a player to do their turn. Don't get me wrong, I personally like a bit of MM but I realise that it isn't everyones cup of tea.
Reply With Quote
  #4  
Old April 21st, 2010, 10:19 AM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: Planets and Resources

Late game micromanagement tends to get repetitive and really starts to take away from game play. Having the AI handle some of it helps out quite a bit.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.