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September 22nd, 2009, 05:58 PM
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Sergeant
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Join Date: Oct 2008
Location: Price
Posts: 276
Thanks: 31
Thanked 9 Times in 8 Posts
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Imp
Sort of the colour it goes in an arid country then, if it gets much hotter it gives up & dies so use it for dry areas or just to break up the terrain a bit.
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That looks like the grass in my yard when there's a drought. (I live in the American west). Generally, the shorter the grass, the less likely it is to survive. This is due the the fact (as I understand it) that grass' roots are as long as their blades, so it takes more work to keep grass green when it's short.
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September 29th, 2009, 01:59 PM
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Corporal
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Join Date: Jul 2008
Location: Russia, Saint-Petersburg
Posts: 76
Thanks: 6
Thanked 5 Times in 5 Posts
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Re: Ideas how to improve WinSP MBT/WW2 !
Extended Map Editor.
It is now very convenient to make all over again roads, then to fill space with a wood.
Roads thus are not destroyed.
Would be conveniently same to make for another terrain.
Necessarily for Grass, Wheat, Field.
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September 29th, 2009, 02:48 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,603
Thanks: 4,042
Thanked 5,798 Times in 2,861 Posts
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Re: Ideas how to improve WinSP MBT/WW2 !
That's becasue trees are handled somewhat differently in the code than fields are .
Don
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December 27th, 2009, 04:41 AM
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Corporal
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Join Date: Jul 2008
Location: Russia, Saint-Petersburg
Posts: 76
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Re: Ideas how to improve WinSP MBT/WW2 !
In Editor scenarios the button " Entrench one unit " is necessary.
I create scenarios where the part of armies should not be dug in, but now it cannot be made.
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December 27th, 2009, 10:39 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Ideas how to improve WinSP MBT/WW2 !
So why not add a one hex section of trench ????
Don
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December 27th, 2009, 11:11 AM
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Corporal
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Join Date: Jul 2008
Location: Russia, Saint-Petersburg
Posts: 76
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Re: Ideas how to improve WinSP MBT/WW2 !
It is visible to a trench from the beginning of battle.
It target №1 for artillery of the opponent.
Are necessary " fox hole " for infantry and analogue for vechicle.
These positions are camouflaged before contact to the enemy. 
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December 27th, 2009, 12:05 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: Ideas how to improve WinSP MBT/WW2 !
IIRC, there was some way to place "invisible" trenches in the old versions, doesn't seems possible anymore
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December 27th, 2009, 03:40 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Epoletov___SPR
It is visible to a trench from the beginning of battle.
It target №1 for artillery of the opponent.
Are necessary " fox hole " for infantry and analogue for vechicle.
These positions are camouflaged before contact to the enemy. 
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Buy units to entrench. Place them on map. Entrench all.
Buy units not to entrench. Place them on map. Save.
And there you go. 
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The Following User Says Thank You to wulfir For This Useful Post:
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December 28th, 2009, 12:51 AM
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Corporal
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Join Date: Jul 2008
Location: Russia, Saint-Petersburg
Posts: 76
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Re: Ideas how to improve WinSP MBT/WW2 !
It is very grateful, Wulfir, for your advice! 
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February 27th, 2010, 04:50 PM
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Corporal
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Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
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Re: Ideas how to improve WinSP MBT/WW2 !
Probably this problem has been told by other comrades.
It is not visible where fall bomblets round at viewing turn the opponent.
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