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February 4th, 2008, 06:22 PM
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Lieutenant General
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Re: Pythium (MA) strategy
yeah but if I took one just to have decent scales, or better dominion.. or would it still be a bad thing
btw I still not convinced not taking 5S and 2 F on my pretender will make the summoning of the host possible
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February 4th, 2008, 06:28 PM
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First Lieutenant
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Re: Pythium (MA) strategy
Take an absent pretender and decent scales only if your mages can handle SCs
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February 4th, 2008, 07:28 PM
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Lieutenant General
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Re: Pythium (MA) strategy
on 3) mentioned by ironhawk: should I buy them even in the turns my income is only 360.. that means the first turns you can't even build an army to expand????
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 4th, 2008, 07:29 PM
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Lieutenant General
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Re: Pythium (MA) strategy
well torin... CAN my mages handle SC?? lol I dunno
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 4th, 2008, 09:00 PM
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Lieutenant General
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Re: Pythium (MA) strategy
Pythium's mages cannot handle Sc's until they get paralyze.
So if you have an enemy on your doorstep in 3-4 turns, then no they cant. But hydras are fairly tough, and likely could beat any sc not immune to poison at your capital(where hed have enemy dominion penalties.
In Fallacy, I gambled and took a dormant pretender. But i was
pretty worried about a rush for the 1st 3-4 turns.
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"War is an art and as such is not susceptible of explanation by fixed formula."
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February 4th, 2008, 11:12 PM
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Sergeant
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Re: Pythium (MA) strategy
Hydras are Pythium's answer to most rushes. But you have to see it coming... making enemy advance through clouds of poison is great.
Of course, if Prince of Death or Ghost is coming to visit, you will be beaten and left with capital at best.
By the way, I have stopped a Vanheim rush with 6 ATs chaining smite... but I was lucky because Vanheim player only sent 14 Vans at first. And rest of them were spread. Still lost the game (to next enemy)
It's not about beating rush, it's about convincing neighbour it is not worth it. When rush fails, both players end out of running for victory.
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May 20th, 2008, 06:01 AM
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Lieutenant General
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Re: Pythium (MA) strategy
No need not to keep posting about MA pythium pplz...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 20th, 2008, 10:23 AM
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Lieutenant General
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Re: Pythium (MA) strategy
Pythium would laugh at a a POD or Ghost King if it rushed it.
Laugh. You have been hanging around your nephew too long Nik!
POD has no answer to solar rays. Evoc 2.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 2nd, 2009, 09:59 AM
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Private
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Join Date: Oct 2008
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Re: Pythium (MA) strategy
What are these ANGELS??? harbinger angels? how do you kill them?
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June 2nd, 2009, 10:30 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
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Re: Pythium (MA) strategy
Read the book for Pythium's special summons, they're listed in the summoned creature appendix.
You kill them the same sorts of way you kill most things - lots of damage, or beat their MR with the right type of spell.
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