.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old December 5th, 2008, 01:15 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,985
Thanks: 473
Thanked 1,921 Times in 1,249 Posts
Mobhack is on a distinguished road
Default Re: air strikes

Quote:
Originally Posted by istol View Post
is it possible to give different entry and exit points to different aircrafts ? seems pretty difficult anyone succeed ?

seems to me that when i try to do that everything goes from the last possible order from same place
You set the air entry and exit hexes, then subsequent flights plotted will all use what is currently set.

So simply re-plot the directions between plotting the various flights.

Set direction A
plot flight 1,2
Set direction B
plot flight 3
set direction C
plot flight 4

flight 1 and 2 will come in using direction A, 3 on direction B, and 4 on direction C.

It's not exactly rocket science.

Andy
Reply With Quote
  #12  
Old December 5th, 2008, 01:31 PM

istol istol is offline
Corporal
 
Join Date: Sep 2008
Posts: 78
Thanks: 2
Thanked 0 Times in 0 Posts
istol is on a distinguished road
Default Re: air strikes

hmm.. that did not work they all used the ob plane route i put
Reply With Quote
  #13  
Old December 5th, 2008, 03:06 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,985
Thanks: 473
Thanked 1,921 Times in 1,249 Posts
Mobhack is on a distinguished road
Default Re: air strikes

Quote:
Originally Posted by istol View Post
hmm.. that did not work they all used the ob plane route i put
That just worked perfectly for me. I did what I described above, and the planes all used the plotted routes.

Are you planning AI air strikes in a scenario? - the AI only uses the target marker, it often ignores the scenario designer's directions input and plots it own.

Cheers
Andy
Reply With Quote
  #14  
Old December 5th, 2008, 05:05 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Post Re: air strikes

Quote:
Originally Posted by istol View Post
is it possible to give different entry and exit points to different aircrafts ? seems pretty difficult anyone succeed ?

seems to me that when i try to do that everything goes from the last possible order from same place
Try using all the aircraft seperate. Like Say you have bought 3 air strikes, use the three of them at different times during the game. Setting different settings for each set of planes.
Unless your trying for Shock and Awe or something it works good.
Reply With Quote
  #15  
Old December 6th, 2008, 01:42 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: air strikes

When you go to the Artillery/Aircraft plotting screen hit the button labeled "Hidden".
This will open a mini map on that screen that allows you to (usually) set the approach and exit vectors for aircraft.
Then of course select your target hex as usual.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.