|
|
|
 |

May 28th, 2008, 01:09 PM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: turn resolution sequence
True - and definitely a very interesting aspect of MP fighting. However, in this particular case he is flying with map movement 3, and in the middle of my lands.
There's at least 15 provinces he can choose from... The only good news is that it's just one Jarl - with so many lands its really just an inconvenience, unlike the big armies he has on my borders.... everything is relative!
|

May 28th, 2008, 01:43 PM
|
 |
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
|
|
Re: turn resolution sequence
Just defend the most important provinces (with temples or indy mages) well as they are likely targets for his attacks and go take provinces after him. Niefel PD is awful so you shouldn't have trouble with any race. Make your own sc's/thugs, raid him, mind hunt him if he doesn't have good enough MR and so on.
|

May 28th, 2008, 03:35 PM
|
Corporal
|
|
Join Date: May 2008
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: turn resolution sequence
Quote:
ano said:
Just defend the most important provinces (with temples or indy mages) well as they are likely targets for his attacks and go take provinces after him. Niefel PD is awful so you shouldn't have trouble with any race. Make your own sc's/thugs, raid him, mind hunt him if he doesn't have good enough MR and so on.
|
Temples provide a defensive boost?
|

May 28th, 2008, 03:40 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: turn resolution sequence
No, other than raising your dominion.
They're just valuable, so he's likely to hit them.
|

May 28th, 2008, 03:57 PM
|
Corporal
|
|
Join Date: May 2008
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: turn resolution sequence
So the comment was to defend those provinces the most rather than use those options to defend them. Ok! 
|

May 28th, 2008, 06:12 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: turn resolution sequence
Quote:
ano said:
Just defend the most important provinces (with temples or indy mages) well as they are likely targets for his attacks and go take provinces after him. Niefel PD is awful so you shouldn't have trouble with any race. Make your own sc's/thugs, raid him, mind hunt him if he doesn't have good enough MR and so on.
|
As far as I know, there is no way to tell what provinces produce indy mages except by looking at a stack of them sitting in a province (which probably means it's too well-defended for a thug to take). I would be surprised if the Niefel opponent were successfully able to target your indy provinces. Temples, on the other hand, are quite targetable.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

May 28th, 2008, 01:46 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: turn resolution sequence
All you need is a flyer of your own to just go behind him and clean up all the province the enemy raider craps on. That should balance things out.
As for flying meaning you are unable to guess his movements - its not really the case. Put yourself in the shoes of the controller of that SC. He's likely not moving *completely* randomly. The enemy player wants to maximize his damage to you (probably in gold) while minimizing the threat to his raider. So high value provinces which are not near forts or other troop bodies are the most likely targets.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|