|
|
|
 |

April 2nd, 2002, 11:31 AM
|
Corporal
|
|
Join Date: Apr 2001
Location: London, UK
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Ruins not yielding tech
I have a Gold Demo game running and after two successful ruin explorations I recently explored ruins, got the "new technology found in ruins" message but received no new tech at all! Has this happened to anyone else?
__________________
My SEIV code:SEIV code: L+++GdY$!-Fr-C-SdT++SfTCP+A---M-MP!R!-Pw++Fq++Nd*Rp-G++AuMm++
|

April 2nd, 2002, 01:31 PM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Ruins not yielding tech
More than likely the ruins had a tech you already had.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

April 2nd, 2002, 11:43 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ruins not yielding tech
Ruins are seeded with specific technologies at the beginning of the game. So, as pathfinder said, you probably colonized a ruins planet that had a technology that you already researched. It might have had Ship Construction 3. If you have already researched that tech, then the ruin is wasted.
|

April 3rd, 2002, 12:18 AM
|
Corporal
|
|
Join Date: Apr 2001
Location: London, UK
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ruins not yielding tech
possible but if so very unlucky as I was only perhaps 30 turns in and didn't know much yet!
__________________
My SEIV code:SEIV code: L+++GdY$!-Fr-C-SdT++SfTCP+A---M-MP!R!-Pw++Fq++Nd*Rp-G++AuMm++
|

April 3rd, 2002, 12:20 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ruins not yielding tech
Well, the tech levels given by ruins are rather low (usually 3 or lower), and so it is possible.
|

April 3rd, 2002, 01:37 AM
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ruins not yielding tech
Actually, the ruins that don't have unique techs are not seeded with specific technologies. If you save the game and reload and then wait one turn before trying again the techs you gain change.
What tends to happen to me is that I get a unique tech, then any other ruins that have that unique tech all turn up blank.
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
|

April 4th, 2002, 12:28 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ruins not yielding tech
Really? I never knew that they changed. But reloading the game to get a different tech is cheating.
|

April 4th, 2002, 02:00 AM
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ruins not yielding tech
quote: Originally posted by Imperator Fyron:
Really? I never knew that they changed. But reloading the game to get a different tech is cheating.
Well, yes. (Actually, I've tended to reload to avoid getting some techs. Getting Gas *and* Ice Colony techs early in the game is just too much of an advantage sometimes.)
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|