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August 23rd, 2007, 04:31 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Speak plain, boy. You plan on rumbling with the Knights of the West right out the gate? I reckon I got a 12 foot lance around here somewhere that'll about fit your back side if you insist.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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August 23rd, 2007, 05:19 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
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Re: Allegiances (Team Game, Experimental - Recruit
Our scouts have recently discovered the Chalice in Penetheste's sigmoid. The Theurgs remain unsure as to veracity of this dire news. However, they do appreciate being called boys.
Don't use your lances on boys. That's illegal in Pythium.
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August 23rd, 2007, 05:21 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
All the geographical locations as team descriptions (western empire and such) mess with our head, cuz team Water is in the west on the real map, dammit.
The new methods of address that shall be used in the court of R'lyeh are team Water, team P, team Heat, and team Crossbow (formerly known as team You'll Have to Tell Us Why You Picked Ulm Over Ermor. But it was too lengthy, and team YHTUWYPUOE was unpronounceable by the messengers of the lesser races despite how well it flows off the...tongues of the worthy).
So let it be written!
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August 23rd, 2007, 05:42 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I figured the forge bonus would be twice as good in a team game. If either one of us can manage to find a construction magic site it could prove pretty ugly. Now all I have to do is stay away from the astral mages...there aren't any of those in this game, are there?
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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August 23rd, 2007, 11:00 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
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Re: Allegiances (Team Game, Experimental - Recruit
"Team Water"? That's the best you could do? 
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August 23rd, 2007, 11:09 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
It's short and descriptive, what more do you want?
Besides, I thought team We're Gonna Win was a bit much.
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August 25th, 2007, 06:19 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Hello guys, sorry about the score graphs issue, that was a cockup on my part. Apologies.
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August 25th, 2007, 06:30 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Quote:
llamabeast said:
Hello guys, sorry about the score graphs issue, that was a cockup on my part. Apologies.
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Well, I didn't mind. It was cool to see myself in top of the "provinces" chart for a while.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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September 2nd, 2007, 01:15 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
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Re: Allegiances (Team Game, Experimental - Recruit
Marignon has fallen, its armies decimated by the invading, heathenous minotaur hordes. Surely darkness and evil will consume the world, without the lantern of Marignon to guide people to the light...
Next team game, after this one, I am going to add a new rule which states it is illegal to eliminate the game host before turn 25.
GL to the remaining players. I'll keep monitoring this forum, so post here if you need a suspension of the hosting, etc, and I will take care of it. Also, think of lessons learned from this game to make the next team game even better.
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September 2nd, 2007, 04:17 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Obviously my days are numbered at this point, but it will take a legendary pile of dead bodies to force the forges of Ulm to cool. Come all four of you, so hungry for blood. I sit my throne, sharpening my axe and wait to see who first will knock on my castle gate that the Ulmish kingdom ride to its fate headlong.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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