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  #121  
Old August 17th, 2007, 12:44 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Yeah, I did. What I pasted up there is the result from changing it using the admin options.
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  #122  
Old August 17th, 2007, 12:45 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

Yeah, sorry, I must have missed your post.
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  #123  
Old August 18th, 2007, 12:35 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

I fought we was going to play without score graphs.
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  #124  
Old August 18th, 2007, 02:38 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

So did I. *sigh*
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  #125  
Old August 20th, 2007, 12:12 AM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Sorry, I meant for this to be no graphs.
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  #126  
Old August 20th, 2007, 07:39 AM

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Default Re: Allegiances (Team Game, Experimental - Recruit

OK guys, turn has hosted.
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  #127  
Old August 20th, 2007, 12:37 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Yay!
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  #128  
Old August 20th, 2007, 01:53 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Gah! I've had two invasions by knights and I absent mindedly sent one of my stacks of spiders the wrong frickin' way.

This has been one of my most frustrating starts to date.... still, could be worse. I haven't taken any actual losses.
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  #129  
Old August 23rd, 2007, 12:34 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Turn 13...the forced peace is over! Nations may attack at will.
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  #130  
Old August 23rd, 2007, 04:24 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

The Eastern Empire dictates that you crumble beneath the scintillating boots of our valorous warriors while becoming sit-com stars for the astral mage audience everywhere.

We also ask that you don't bring any Abysians or spiders, as they screw up the dance floor.

Our Theurgs have gotten hammered and wish to point out to the watery depths that if they have incursion on their minds, they'd best be prepared to drive the dead Velites home.
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