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August 5th, 2007, 10:30 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Nation selections
According to DrP: "230 provinces, 1725x1725 pixels, 30% water *by area*, which is something l.t. 20% water provinces, and is balanced."
You can download the map on his post on page 3. I'll put it at the top, as well.
If you haven't gotten it already, go ahead and do so.
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August 5th, 2007, 10:45 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Nation selections
26 Water provinces - 25 in one group. It will suffice.
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August 6th, 2007, 06:19 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Nation selections
Okay guys, I've created the game on the LlamaServer, so you can start uploading pretenders whenever you're ready. Here's how:
- Go to Game Tools -> Create a pretender god in Dominions
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name, 'Allegiances', in the subject line of your e-mail
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August 6th, 2007, 12:22 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
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Re: Allegiances (Team Game, Experimental - Recruit
Thanks llamabeast!
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August 6th, 2007, 01:23 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
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Re: Allegiances (Team Game, Experimental - Recruit
Team 3: The Western Empire
Baalz - Ulm
Thrawn - Marignon
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August 6th, 2007, 01:45 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Dangit, I wanted the Magenta starts. Ah well.
Within teams you can switch your two start locations, if you wish, I just handed them out in alphabetical order. I just switched ours to give me more forest and him more resources.
Start location assignments:
(Team I - Western / Red) This wasn't randomly assigned obviously they have to be in the water.
Micah - R'lyeh - Southern Red / 57
Shovah32 - Oceania - Northern Red / 146
(Team II - Northern / Cyan)
Folket - Pangaea - Eastern Cyan / 200
Tromper - Pythium - Western Cyan / 190
(Team III - Eastern / Magenta)
Baalz - Ulm - Southern Magenta / 94
Thawn - Marignon - Northern Magenta / 144
(Team IV - Southern / Green)
Burnsaber - Abyssia - Eastern Green / 38
TNDP - Machaka - Western Green / 31
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 6th, 2007, 02:21 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Awesome. Teams 1 and 2 post your nation choices ASAP. Once we have our starting points, we can upload pretenders, and get at it.
Looking forward to the game.
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August 6th, 2007, 03:19 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
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Re: Allegiances (Team Game, Experimental - Recruit
We'll get to you as soon as we finish early communication - I suspect we're in contrary timezones or somethin'.  Shouldn't be too long.
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August 6th, 2007, 04:08 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Are we allowed to attack independents during the first 12 turns? Are we sitting in our start province for 12 turns or do we have more provinces?
Are sites, independents default?
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August 6th, 2007, 04:13 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Folket, you can TOTALLY expand and attack independents.  The 12 turn thing just applies to other player nations.
I'll post the game settings info at the top. But, yeah, it's going to be all default, and no graphs.
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