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  #61  
Old August 5th, 2007, 10:30 PM
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Thrawn Thrawn is offline
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Default Re: Nation selections

According to DrP: "230 provinces, 1725x1725 pixels, 30% water *by area*, which is something l.t. 20% water provinces, and is balanced."

You can download the map on his post on page 3. I'll put it at the top, as well.

If you haven't gotten it already, go ahead and do so.
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  #62  
Old August 5th, 2007, 10:45 PM

Shovah32 Shovah32 is offline
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Default Re: Nation selections

26 Water provinces - 25 in one group. It will suffice.
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  #63  
Old August 6th, 2007, 06:19 AM

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Default Re: Nation selections

Okay guys, I've created the game on the LlamaServer, so you can start uploading pretenders whenever you're ready. Here's how:

- Go to Game Tools -> Create a pretender god in Dominions
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name, 'Allegiances', in the subject line of your e-mail
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  #64  
Old August 6th, 2007, 12:22 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Thanks llamabeast!
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  #65  
Old August 6th, 2007, 01:23 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Team 3: The Western Empire
Baalz - Ulm
Thrawn - Marignon
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  #66  
Old August 6th, 2007, 01:45 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Dangit, I wanted the Magenta starts. Ah well.

Within teams you can switch your two start locations, if you wish, I just handed them out in alphabetical order. I just switched ours to give me more forest and him more resources.

Start location assignments:
(Team I - Western / Red) This wasn't randomly assigned obviously they have to be in the water.
Micah - R'lyeh - Southern Red / 57
Shovah32 - Oceania - Northern Red / 146
(Team II - Northern / Cyan)
Folket - Pangaea - Eastern Cyan / 200
Tromper - Pythium - Western Cyan / 190
(Team III - Eastern / Magenta)
Baalz - Ulm - Southern Magenta / 94
Thawn - Marignon - Northern Magenta / 144
(Team IV - Southern / Green)
Burnsaber - Abyssia - Eastern Green / 38
TNDP - Machaka - Western Green / 31
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  #67  
Old August 6th, 2007, 02:21 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Awesome. Teams 1 and 2 post your nation choices ASAP. Once we have our starting points, we can upload pretenders, and get at it.

Looking forward to the game.
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  #68  
Old August 6th, 2007, 03:19 PM

tromper tromper is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

We'll get to you as soon as we finish early communication - I suspect we're in contrary timezones or somethin'. Shouldn't be too long.
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  #69  
Old August 6th, 2007, 04:08 PM

Folket Folket is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Are we allowed to attack independents during the first 12 turns? Are we sitting in our start province for 12 turns or do we have more provinces?

Are sites, independents default?
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  #70  
Old August 6th, 2007, 04:13 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Folket, you can TOTALLY expand and attack independents. The 12 turn thing just applies to other player nations.

I'll post the game settings info at the top. But, yeah, it's going to be all default, and no graphs.
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