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  #21  
Old July 16th, 2007, 04:40 AM
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Default Re: SE5 Patch 1.44 Released

Quote:
Imperator Fyron said:
Given how many people are actively playing and posting about SE5 over on the official forums, I'm not sure that most is an apt qualifier (or at least not "awful" enough to make them not want to play).
Considering 'most' don't have anything to compair it to, I'm sure they don't mind SE5 UI. Heck I have recently played some SE3 and a fair amount of SE5, and I can easily get sucked into play either on of those much easier than I can a game of SE5. I haven't even encountered a bug or anything like that, there is just something that doesn't click, which is a real shame.
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  #22  
Old July 16th, 2007, 08:07 AM
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Default Re: SE5 Patch 1.44 Released

Woot for new posters!
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  #23  
Old July 16th, 2007, 09:36 AM
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Default Re: SE5 Patch 1.44 Released

Quote:
Ragnarok-X said: Wow, just registered to post THAT ?
Everybody has to have a first post. It's just a question of what pushes you over your "tipping point" to bother.
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  #24  
Old July 16th, 2007, 09:43 AM
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Default Re: SE5 Patch 1.44 Released

Anybody else seeing a return of the dreaded access violations? I played several turns of a big balanced mod game that I had started under the last patch, now when I try to move any ship or fleet, boom, access violation, invalid pointer operation after that. Not sure if support will even look at a modded game, especially one started under a previous patch?

Can somebody point me to a decent free archiver? I had the free version of winzip but it's expired and I'm not paying for a utility I use only when I have a problem with this game (literally). TIA

Guess I'll go back and start a new unmodded game and see if it stays stable. Frack.
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  #25  
Old July 16th, 2007, 09:55 AM
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Default Re: SE5 Patch 1.44 Released

Quote:
aegisx said:
Not everyone agrees the UI is awful.
True, I wouldn't call it awful myself, but I would call it fair at best and in need of some playability work in some areas. (Actually what I'd expect from a programmer that doesn't play his own game though.) I can live with some of the buried menus, you learn where things are even if taking 3-4 clicks to get the job done is counter productive. Trying to manage large numbers of fleets/ships/task forces is unnecessarily tedious at the present time and I'm hopeful there are some tweaks. Time will tell!
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  #26  
Old July 16th, 2007, 10:39 AM

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Default Re: SE5 Patch 1.44 Released

Quote:
StarJack said:

Can somebody point me to a decent free archiver? I had the free version of winzip but it's expired and I'm not paying for a utility I use only when I have a problem with this game (literally). TIA

Guess I'll go back and start a new unmodded game and see if it stays stable. Frack.
winrar works pretty well. You'll get a little nag popup if you don't purchase it, but it isn't that annoying.
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  #27  
Old July 16th, 2007, 11:18 AM
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Default Re: SE5 Patch 1.44 Released

7-zip is good... can't actually create rar's but it can unpack them, and it's completely free
http://www.7-zip.org/
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  #28  
Old July 16th, 2007, 10:37 PM

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Default Re: SE5 Patch 1.44 Released

Welp i tried it again.


The sim times do seem much improved.

But the game still just plays slow menu delay + having to bring up total separate menus to enter stuff like designs name or its type. And other annoying UI stuff like that. Means i can do multiple Se4 turns in the time it takes me to go threw one Se5 one..
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  #29  
Old July 16th, 2007, 10:43 PM
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Default Re: SE5 Patch 1.44 Released

Heck, I have downloaded, played and then uploaded SE4 turns while waiting for an SE5 turn just to finish downloading.
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  #30  
Old July 16th, 2007, 10:58 PM

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Default Re: SE5 Patch 1.44 Released

Also check out TugZip or IZArc - both are free and can handle multiple archive formats.
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