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  #171  
Old June 9th, 2007, 10:05 PM

Xietor Xietor is offline
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Default Re: Possible delay....

Ack(:

It is set on 48 hour host, I am not sure why it hosted in 24 hours. But I actually set it to 48 hours for Arcos. I was unaware you had issues.

I have no clue about anything technical. What I will do is shut off force host so it will not do another turn until llama can talk you through the problem.

Sorry(:
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  #172  
Old June 9th, 2007, 10:07 PM

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Default Re: Possible delay....

I turned off the force host. We will hold up on turns until llama or someone with technical know how gets you straightened out. It was set on 48 hours, but hosted in 24. So I will need to ask llama about that as well.

Sorry you had a stale turn. Hopefully your neighbors will not take advantage of you!
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  #173  
Old June 9th, 2007, 10:12 PM

LoloMo LoloMo is offline
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Default Re: Possible delay....

I'm C'tis's neighbor. I took an indy province and bumped right next to your capital. I won't take advantage and will move my troops away.
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  #174  
Old June 9th, 2007, 10:13 PM

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Default Re: Possible delay....

Ok I just set up a random game with ctis, and clicked through a bunch of turns and the summoned monster that uses the flytrap tga appeared with no problems.

That is your dom20 summon guy with all the tentacles.

What operating system are you using?
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  #175  
Old June 9th, 2007, 10:20 PM

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Default Re: Possible delay....

I think I have discovered the problem!

That sprite was borrowed from Amos, and he uses a capital "f"
in flytrap. Someusers that use linux cannot use mods that have capital letters.

I will have to see how to fix this with llama on monday. I have corrected the problem on my version of 1.4. We may have to have llamabeast correct it on his server's version as well.

And maybe everyone will have to change the files, which takes 1 min, or if they have no idea how, may have to download a new 1,4 version of the mod that uncapitalized the word flytrap in both tga files, then in 2 spots in the mod itself.

A dollar to a doughnut you use linux.

I implore whatever nation(s) that are next to ctis to not take advantage of him. The stale turn was a conflict between
his operating system and the mod-which is not his fault(or mine either).

Beating up on a nation at had an early stale turn should give no one any satisfaction.
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  #176  
Old June 9th, 2007, 11:28 PM
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Dragonninjaakira Dragonninjaakira is offline
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Default Re: Possible delay....

I'm using windows but this message has popped up before with a lot of other nations with epic heroes. For example I cannot play a game as Agartha because as soon as it starts it gives me that error only the Argathan epichero file instead of flytrap. Certain nations work fine IE C'tis until this turn. And during my practice games I never got that hero so I also never ran across a problem...
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  #177  
Old June 9th, 2007, 11:55 PM

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Default Re: Possible delay....

Endoperez made the Agartha hero. let me check it out. Actually most of the names and all the weapons are capitalized.

We will need the input of Dr. P, or Llama to straighten this out. I have never had any issues with the mod. So if you have windows, i have no idea what is up.
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  #178  
Old June 10th, 2007, 07:01 AM

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Default Re: Possible delay....

Hi guys, just quickly passing by.

Firstly, if you make any changes just involving graphics files and their names, I won't have to change anything on the LlamaServer.

Secondly, you guys are the first guinea pigs for using the admin options on the website. So perhaps things aren't as clear as they might be (when I have done things myself they seem obvious, of course, so it can be hard to be sure how clear they are).
1 - Turning off quickhost doesn't stop the game hosting. Quickhost just means that the game will host when all the turns are in. If you turn quickhost off it will just wait till the 24 (or 48) hours are up, regardless of whether all the turns are in, then host. Perhaps I should add an explanation of this.
2 - At the moment, when you change the hosting interval from 24 to 48 hours, it _doesn't_ change the _next_ hosting time. But subsequent intervals will be 48 hours. I thought this made sense, but I just explained it to my girlfriend and she said it didn't, or at least wasn't at all obvious. Fair point, I think. So I will change that, or at least add an explanation - I'm sorry it lead to someone staling.

Hope that all makes sense. Good luck in sorting out the EpicHeroes graphics issue.
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  #179  
Old June 10th, 2007, 11:12 AM
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Default Re: Possible delay....

Quote:
Xietor said:
I think I have discovered the problem!

That sprite was borrowed from Amos, and he uses a capital "f"
in flytrap. Someusers that use linux cannot use mods that have capital letters.
That's not true, they can use them just fine. Linux does, however, take care about case, and thus "Flytrap.tga" is not a valid name for "flytrap.tga". All you have to do is to make sure that your file references in the mod are exactly like you named the files.

Then again, I think I remember faintly that Windows automatically uppercases the initial letter and lowercases the rest if you view them in Windows Explorer, since FAT and NTFS is not case-sensitive and it just looks nicer that way or some other bogus reason to put obstacles in your way. So you need to turn off some option in your folder preferences to make Windows Explorer display the real file name, or sth.
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  #180  
Old June 10th, 2007, 02:53 PM

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Default Re: Possible delay....

I have discovered a fairly significant bug with Worthy Heroes
1.7 play testing Ctis. The Hydra Hero, I assume erroneously, has a very strong dominion summon of heavy cavalry units.

And by heavy, I mean 5 or more show up a turn. Obviously this will be a big boon in our game to either ctis or pythium if the hydra hero appears. Of course if either of those 2 races took mis3-they do not have to worry about getting the overpowered hydra hero.

So I guess our game is serving not only as a test for Epic Heroes Mod, but the newly released Worthy Heroes 1.7 as well.
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