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  #2421  
Old June 4th, 2007, 10:10 PM
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Default Re: OT: Null has gone looney and wants to GM.

Okay.

Another 20 xp and 250 gp (and 20 days) on another 20 scrolls of Cure Light Wounds.

Also crafting three scrolls of Invisibility (6 xp, 75 gp each; 18 xp, 225 gp for three).

Which brings me to the 43 days for Violist's calling and training.

Also taking the time and 50 gp to cast Continual Flame on the blade of my dagger (so I can sheath it when I don't want light, draw when I do).

All noted on OpenRPG node of my character sheet, unless there's any objections from the DM (e.g., interrupted sometime in that 43 days).

Edit: And with a permanent light source, dropping all the Light spells (4 of them) in favor of 2*Cure Minor Wounds, Detect Poison, and Mending.

Edit Again:
Violist:
Bear in mind, to use a simple Scroll of Invisibility, you'll need to be able to make a DC 23 skill check (20 + Caster level of the scroll). I'd advise Read Magic (it's on the Druid list, too) beforehand so you get to skip the DC 28 UMD check. Also, what's your Int? You may need to make a secondary check, DC 17, to emulate an Int of 12. When you think you have a reasonable chance of pulling it off, though, just ask for the scroll.

Also, Violist: Do you already have your build planned out for future levels? If not, I'd like to request that at 6th you take either Craft Wand or Craft Wondrous Item, and let me know, so I can take the other. Between the two of us, that permits collaberation on about 80-90% of the items we'll actually use.

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  #2422  
Old June 4th, 2007, 10:41 PM
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Default Re: OT: Null has gone looney and wants to GM.

You know that a third of magic weapons automatically give off light in a 20 foot radius? For no extra cost?
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  #2423  
Old June 4th, 2007, 10:51 PM
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Default Re: OT: Null has gone looney and wants to GM.

Yeah, but those are pricy (a simple +1 dagger costs 2,302 gp, market); I don't intend to actually buy a magic weapon - at least not for a long, long time. And there's also the nifty about countering Darkness - the 2nd level spell, Continual Flame, is not suppressed by the 2nd level spell, Darkness. It's also not unaffected. The light crossbow and dagger are primarily for when I can't really think of anything better to do. As such, they don't get a meaningful investment of recources.
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  #2424  
Old June 5th, 2007, 03:15 AM
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Default Re: OT: Null has gone looney and wants to GM.

I wouldn't mind picking up Craft Wondrous Item next level... then I could shunt more money into upgrading crossbows. Bah! Have to wait 300 XP for that.

At 9th level I'd like to grab Improved Two-Weapon Fighting for the dual-crossbow invisibility strike, but 6th level is open as far as I can tell.
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  #2425  
Old June 5th, 2007, 08:03 AM
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Default Re: OT: Null has gone looney and wants to GM.

My feat choices are cast, then.

Umm... you realize that you can't use Improved Two-Weapon fighting effectively with crossbows due to the requirement that you have both hands available to reload them, right? Worse, it's a move action to reload without the Rapid Reload feat, and you can't normally full attack to get the benefits of Two-Weapon fighting without having the full round available to Full Attack, right?
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  #2426  
Old June 5th, 2007, 04:45 PM
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Default Re: OT: Null has gone looney and wants to GM.

I was thinking of getting another pair of masterwork hand crossbows so that I'd be able to squeeze two rounds out of full attack, but I hadn't thought about the crossbows. Thanks for pointing that out, I'd completely spaced that.
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  #2427  
Old June 5th, 2007, 06:37 PM
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Default Re: OT: Null has gone looney and wants to GM.

You might actually find your two-weapon fighting goes better with some Druid effect spells - you only need one hand to manipulate components, and the spell takes effect after the casting, so if you cast, say, Flame Blade (Druid-2, 1 min/level duration, touch attack deals 1d8 (+1/two levels, max +10) damage (no strength bonus, though) and Produce Flame (touch attack at range or melee deals 1d6 (+1/level, max +5) damage, 1 min/level, each attack reduces duration by 1 minute) in opposite hands, you can have both active, and two-weapon fight with them. You're a bit more limited on a per-day basis, but as they're only 1st and 2nd level spells, you can load up on them (or talk to my character, and colaberate on some scrolls - or wands, in another level) so you can use them at whim. The duration on both is high enough that you can cast it when you think combat might happen soon (e.g., just before opening a door), and be covered.
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  #2428  
Old June 10th, 2007, 08:29 PM
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Default Re: OT: Null has gone looney and wants to GM.

Quote:
Violist said:
I wouldn't mind picking up Craft Wondrous Item next level... then I could shunt more money into upgrading crossbows. Bah! Have to wait 300 XP for that.

At 9th level I'd like to grab Improved Two-Weapon Fighting for the dual-crossbow invisibility strike, but 6th level is open as far as I can tell.
Actually, can you take Craft Wand instead of Craft Wondrous? My character will be perfectly happy to collaberate on anything you'll want to make (as it is the point of coordinating item crafting feat selection), and I'm looking at maybe taking Craft Construct eventually - which requires both Craft Wondrous Item and Craft Magic Arms and Armor. If you'll take Craft Wand (to cover the expendable recources - Cure Light Wounds, Invisibility, and the like) I can take Craft Wondrous this time, Craft Magic Arms and Armor at 9th, then Craft Construct at 10th (as a Wizard Bonus feat).
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  #2429  
Old June 11th, 2007, 04:52 AM
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Default Re: OT: Null has gone looney and wants to GM.

Sure, makes no difference to me.
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  #2430  
Old June 11th, 2007, 10:06 AM
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Default Re: OT: Null has gone looney and wants to GM.

So are you making your sixth level sheets already?
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