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  #91  
Old May 30th, 2007, 03:41 AM
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Horst F. JENS Horst F. JENS is offline
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Default Re: map problem

just to make this clear:
i turn off ALL mods when designing the pretender ?
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  #92  
Old May 30th, 2007, 04:26 AM

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Default Re: map problem

oops sorry for the delay! I've sent my pretender already.

Horst, you need the EpicHeroes Mod, the WorthyHeroes 1.7 mod, and the Bless Hotfix mod turned on.

Be sure other mods like the CB mod are off.
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  #93  
Old May 30th, 2007, 04:56 AM

GameExtremist GameExtremist is offline
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Default Re: map problem

Okay, I'll resubmit pretender soonish...just got in from work.

Any doubts about llamaserver should be quashed, I have been playing in the original "Alpaca game" and found the server to be excellent last few days excluded.
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  #94  
Old May 30th, 2007, 12:38 PM

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Default Re: map problem

I'm mortified to discover that llamaserver.net now has popups! Euck! I'm really let down, the company I just started using (zoneedit.com) doesn't mention that anywhere. I tell you, trying to get this sorted has been like wading through internet evil, so many companies appearing to be nice then trying to screw you over. Anyway, I'll get it sorted ASAP, and sorry for the popups.

Hopefully my technical ramblings will cease shortly!
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  #95  
Old May 30th, 2007, 11:38 PM

Xietor Xietor is offline
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Default Re: map problem

I caught an error when play testing today. The Epic hero for arcos. has a grand elephant dominion summon, that summons a tough elephant. Despite giving them an elephants hps, they only have a size of 2.

So they do not trample, but they have 2 attacks, and are tough nonetheless. Regardless, we will just have to tough it out this game. Unsure whether this helps or hurts arcos, but it is an error, and the next version will have them as siza 6.
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  #96  
Old May 31st, 2007, 12:03 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: map problem

The game hasn't started yet, so there is still time to fix it. Actually as long as the eversion name is the exact same we could upload a new version in the middle of the game, and everything will work. (as long as we all update the mod.)
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  #97  
Old May 31st, 2007, 12:42 AM
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Default Re: map problem

If we're fixing stuff, could Li Bo lose the earth magic, 2 of the nature, and get +1 to the rest of his paths?
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  #98  
Old May 31st, 2007, 01:04 AM

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Default Re: map problem

if he loses the 2e and 2n, i may give him his wings back, as he could not do rain of stones. let me look at him.

i made a few other changes to descr. of various heroes, and fixed some minor issues, but i have not kept a record of the changes. There have been no major changes though.
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  #99  
Old May 31st, 2007, 11:18 AM

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Default Re: map problem

Apparently you cannot fix a mod after the game has started, as it has caused some serious issues with the Alpaca game when Llama tried.

I will see about a hot fix on the server side that only changes the summoned elephants size to 6.

Good news Dr. P! In 1.4 you have your wings back and lost the 2e 2n but gained +1 in the other existing paths(2f 4a etc).

Your hero remains h3 however. your hps were also lowered to 10, a slight tweak to reflect your new air raid capabilities, and your strength was lowered from 14 to 12. in reality it should be 8 as you are a poet!

Your hero is now significantly tougher than abysia's flying immortal, so i am open to ideas how to adjust abysia's hero, or to reasons why tien chi's flying immortal should be greatly superior to abysia's flying immortal.
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  #100  
Old May 31st, 2007, 01:34 PM
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Default Re: map problem

You can't change his magic after the game has started - I know that. Otherwise I wasn't aware that changing a mod mid-game caused problems but it wouldn't surprise me!
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