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May 28th, 2007, 05:37 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: map problem
You won the prize.
Thank you for the nice words everyone, i felt very stupid after reading the cheat message.
I sent the turn again by email, this time letting my old age no-magic wizard under human control.
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May 28th, 2007, 07:51 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
Oh
I did not realize the game gave you a new pretender(:
I thought it would just adjust the one you had.
We can do a restart, unless someone has an objection. And you can pm me privately if you do not want a restart.
If even 1 person objects, we will not be able to restart, since players with far west starting spots have a chance to lose those.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 29th, 2007, 02:58 AM
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Private
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Join Date: Apr 2007
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: map problem
I have no objection a restart, we've just started in any case. I can understand some people may not want to lose their current starting positions, though.
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May 29th, 2007, 03:01 AM
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Private
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Join Date: Nov 2006
Location: PA, USA
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: map problem
I don't mind a restart even though I am far west.
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May 29th, 2007, 10:42 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: map problem
I think we should restart. It won't be as much fun defeating Man this way.
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May 29th, 2007, 10:47 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: map problem
I have no objections either way.
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May 29th, 2007, 11:39 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: map problem
Okay, I've now completely changed the setup for the llamaserver to entirely bypass the stupid company (123-reg.co.uk, in case anyone's interested). Apparently this will take 1-3 days to come fully into effect, but once that's done we'll hopefully be back to full reliability. Of course we might well be back to full reliability already, if they've fixed their problems - there's no way of knowing.
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May 29th, 2007, 12:46 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
let's go ahead and restart. It will let people have a rare 2nd chance to reflect on their choice of pretenders.
I see from the hall of fame the good dr. attacked blindly with his overpowered epic hero on the 1st turn! And that with the indies on 6. Perhaps we can should raise them to 7?
Keep that up my good Dr. and you will prove Turin correct!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 29th, 2007, 12:51 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: map problem
Done! Everyone should resubmit their pretenders ASAP.
Let me know if you want to change the indies.
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May 29th, 2007, 02:26 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: map problem
That was my dominion-9 wyrm. The epic hero just shot fire flies at people.
If we restart can I move the magic picks on my epic hero around? I know turin thought he was way to powerful but with this set of magic he's exactly incapable of doing anything.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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