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May 17th, 2007, 03:43 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Awesome units/spells
They have DomPPP era scripts, which have things like "Attack Commanders", "Attack Mages", "Fire Commanders" and "Fire Mages" available. They are still in the game, just not available to players anymore, haven't been since DomPPP.
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May 17th, 2007, 07:34 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Awesome units/spells
So, is this a bug?
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May 17th, 2007, 07:57 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Awesome units/spells
I would say this is a bug, and anyone who 'saves their commands' is cheating. 
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May 17th, 2007, 08:09 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Awesome units/spells
I'd say less bug, more easter egg.
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May 17th, 2007, 09:44 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Awesome units/spells
I agree that it's a bug. Have fun exploiting it against the AI in SP, but please don't do this in MP.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 17th, 2007, 10:49 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Awesome units/spells
I'm glad to know about this; I've wondered why I had such horrible luck shielding my commanders from the Dark Knight, and thanks to Shovah I know why--the DK is cheating.  But now I can also counter it.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 18th, 2007, 03:12 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Awesome units/spells
Well, if anybody is worried about it, it has been reported and we'll see if this avenue of exploitation is going to get a roadblock in the next patch.
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May 18th, 2007, 03:26 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Awesome units/spells
Awesome spell: Magma Eruption.
Everybody enthuses about Blade Wind, but somehow Blade Wind doesn't satisfy my craving for wanton destruction. On the other hand, I love seeing Magma Eruption blow gaping holes in charging barbarian hordes. AOE 5 (+1 per extra level) and dmg 23 (+1), not resistable with fire resistance; it is so very, very satisfying, even with relatively poor precision on the units that tend to be able to cast it. Would you rather moderately wound 10 units with Blade Wind, or kill 6 with Magma Eruption? And the fatigue cost is lower, too.
-Max
P.S. See the battle in Uglanda, province #122, in the saved game at http://students.cs.byu.edu/~mdw45/late_agartha.trn for an example of what makes me cackle.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 18th, 2007, 04:11 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Awesome units/spells
eh, its been known of since dom 2. can't be that big a deal if it's been brewing this long with no response.
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May 18th, 2007, 05:34 PM
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Private
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Join Date: Apr 2004
Posts: 16
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Re: Awesome units/spells
hmmm... maybe i shoulda kept quiet. lol-
seriously though- capturing bogus and crew is tougher than it initially sounds. you're going to need to a) research the necessary spells to charm them and a few handy items to increase your effectiveness. b) have an effective defense against the heroes who are scripted to kill your mages/commanders while being close enough so that the heroes are w/in the range of your charm spell. c) do all this research while protecting the province against other players who may rather just take the province as well as protecting your nation as a whole.
overcome any independents that might've built up over the interim while preserving bogus and crew.
not to use high level astral mages, b/c obviously you don't want to enslave the heroes, since you lose all their items and benefits.
in a SP, by the time u capture bogus and heroes, you're already on your way cleaning up and it just makes it a quicker finish.
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