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February 10th, 2004, 11:37 PM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
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Re: aar details to be determined
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Originally posted by Arryn:
My AAR turn Posts are clearly labelled as turns, to set them off from other Posts in the thread.
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Yes, I know that. Poor choice of words on my part. What I meant was that in reading the AAR, it is, as you put it, "literarily written", which made it difficult for me to follow what exactly you did, and what happened on that turn. I'm sure that many (if not most or all) others have no difficulties in this regard.
Quote:
Dominion is a scale of 1 to 10. It requires no great leap of imagination to equate a ten-point scale with percentages. But you are correct that changing the phrasing from 1-10 to percentages may well confuse some newbies.
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You're still confusing the newb in me. How is dominion a scale of 1-10? You stated at the start of your AAR: "With the remaining points we have, I increase Dominion as much as I can (to 5)." How is a 5 a 10? Unless you're equating 1-10 with 10%-100% (like "how would you rate this on a scale of 1-10"). Or, if you're talking about 10 being MAX dominion, then I just missed the part where you built enough temples to raise your dominion from 5 to 10.
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I just wish you'd made these comments in my AAR thread, days ago when I'd started, before you gave up. It's hard to know that someone dislikes something if they don't speak up.
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Nah. It was clear to me that many people enjoy your writing style, and that they had no difficulties in comprehending each turn. I would not be so presumptuous as to ask that you change your style of writing to accomodate my personal tastes (or ignorance). Your AAR is fine just the way it is, which is why I clearly stated in my post below that I intended no offense, and that it was a matter of my personal preference. Keep up the great work!

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February 10th, 2004, 11:53 PM
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Corporal
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Join Date: Jan 2004
Posts: 82
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Re: aar details to be determined
argh i am overwhelmed to say the least
i tried to goof around a little and realised i have no idea what units are capable of what my pretender didn't have the ability to cast the ritual spells needed
i tried to goof around with the carrion woods theme and proceded to get my pretender killed(didn't seem close to the cyclops for early expansion ability) then spent way too long recalling only to get him killed again several turns later, the ulm forces are sieging my castle before i have any clue as to what i should be doing and i still am not sure what the units are capable of.
going to do a search and see what i can come up with to put a plan of action together. any pretender/scale setting thoughts are more than welcome
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February 11th, 2004, 12:19 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: aar details to be determined
Quote:
Originally posted by Targa:
You're still confusing the newb in me. How is dominion a scale of 1-10? You stated at the start of your AAR: "With the remaining points we have, I increase Dominion as much as I can (to 5)." How is a 5 a 10?
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Now I understand your confusion. In the first few Posts I am doing pretender design. The default starting Dominion level for this pretender was 3. I spent points to raise it to 5. I am sure you are aware that base Dominion can go up to 10, either during god creation by spending design points, or later via temples. The minimum is, of course, 1. Any less and you'd be extinct before you started, so the game won't let you go down to zero (or less). During the creation process, you cannot even drop below the starting level for the type of pretender you chose. That is, drop from say 3 down to 2 to get more points.
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Unless you're equating 1-10 with 10%-100% (like "how would you rate this on a scale of 1-10"). Or, if you're talking about 10 being MAX dominion, then I just missed the part where you built enough temples to raise your dominion from 5 to 10.
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Later on, once the game actually started (Turns 1+), I refer to province dominion in terms of %, so that a level of 1 is equal to 10%. It's poetic license on my part to thematically justify dominion in terms of how much of the populace has been converted over to worshipping my god. It presumes that a level of 10, the max, would be 100% of the population. I hope that clears things up for you (and anyone else). Thanks!
And my apologies to Condors for hijacking *his* AAR thread with explanations about mine.
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February 11th, 2004, 01:35 PM
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Sergeant
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Join Date: Feb 2004
Location: Germany
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Re: aar details to be determined
Gandalf,
just one question from a complete noob here (just look at the number of my Posts  ):
Why would a AAR about R'lyeh create a lot of arguments ?
As a great fan of H.P. Lovecraft and as a means to improve my playing due to player feedback I have thought about writing an AAR for R'lyeh.
But if this might turn into a more or less polite flamewar I think I should better choose another nation
CharonJr
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February 11th, 2004, 03:50 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: aar details to be determined
We have some people here who feel they have Rlyeh down pat either with killer strategys for playing it or with killer strategys for taking it out. An AAR done for the enjoyment of reading the decisions made, why they were made, the mistakes, the wins, might dissapear in arguments between people not involved in the AAR. Just my humble opinion.
But then there is also just my own personal natural tendency. I like to explore the underdog. So in a question about which nation could use an AAR I tended to look at the list for those nations I felt have been least explored or pinned down already. Some of my first choices already have AARs running.
[ February 11, 2004, 13:51: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 12th, 2004, 02:17 AM
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Private
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Join Date: Jan 2004
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Re: aar details to be determined
Since my name got mentioned, I guess I'll add to the thread.
It's probably too late to make any suggestions on what to play. So... my advice is, good luck and stick with it. The more that people write AAR's, the more that others will be encouraged to try. I'll be reading as it shows up.
With regards to style... Write in whatever way works for you. It helps if you have in mind how you want to handle things and stick with it, but really, just write the way you like. The more people write AAR's, the more variety we'll get.
And that's good.
Oh, and yes, I will be resuming my game soon. I just have this slight problem of having purchased a brand new video card, and I need to carefully allocate my time between all the games I'm suddenly wanting to go back and play... 
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February 12th, 2004, 02:25 AM
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Corporal
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Join Date: Jan 2004
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Re: aar details to be determined
i am actually waiting for the patch to get this started and will use the carrion worm.
i also want to figure out what units/generals can and can't do
i am determined to learn this race although it may take me a little while
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