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January 22nd, 2004, 11:37 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
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Re: Wishlish! (For the next patch)
Bugfixes:
1. Apparently (I haven't tried it) Call of the Wild can be successfully cast in non-forest provinces.
2. Servers sometimes become unconnectable after hosting, until there's some trivial intervention by a person. This makes unattended servers impractical.
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January 23rd, 2004, 12:00 AM
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Major
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Join Date: Sep 2003
Location: Oregon
Posts: 1,139
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Re: Wishlish! (For the next patch)
1) Fix effects of Paralyze
2) Fix penetration of Paralyze, etc.
3) Fix Caelum Cold->Heat bug
4) VCR controls for battle replay
5) improve modding, especially "clearing" units.
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January 23rd, 2004, 01:10 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: Wishlish! (For the next patch)
Quote:
Originally posted by Jasper:
1) Fix effects of Paralyze
2) Fix penetration of Paralyze, etc.
3) Fix Caelum Cold->Heat bug
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Oh yeah, these are quite important.
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January 23rd, 2004, 02:50 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
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Re: Wishlish! (For the next patch)
Just FYI, the Caelum bug has already been fixed up and will be in the next patch. There's been some tinkering with server stuff that I don't know the details of but it might fix the problems. Dunno 'bout the other stuff yet.
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January 23rd, 2004, 06:02 AM
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Private
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Join Date: Jan 2004
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Re: Wishlish! (For the next patch)
Quote:
Originally posted by Pillin:
Top of my head request would be a way to disable available spells for combat. So that if you dont want your mage to cast the panic spell, you disable that one
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I'd just like to add a further suggestion to the request above. Perhaps you could have two toggles on the list of spells that a mage can cast: one to prevent the mage from casting it, and another to prevent gems from being used on the spell.
If possible, the command script should override the first toggle so that you can force the mage to cast the spell a couple times anyways.
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January 23rd, 2004, 08:12 AM
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Corporal
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Join Date: Jan 2004
Location: Sweden
Posts: 54
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Re: Wishlish! (For the next patch)
[quote]Originally posted by Fire Wraith:
Quote:
I'd just like to add a further suggestion to the request above. Perhaps you could have two toggles on the list of spells that a mage can cast: one to prevent the mage from casting it, and another to prevent gems from being used on the spell.
If possible, the command script should override the first toggle so that you can force the mage to cast the spell a couple times anyways.
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Wy not be able to compile an own lost of spells by using them avavible and the mage would only cast them
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February 19th, 2004, 05:31 AM
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Corporal
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Join Date: Feb 2001
Location: Centennial, CO, USA
Posts: 75
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Re: Wishlish! (For the next patch)
Quote:
Originally posted by Arryn:
quote: Originally posted by gibson:
Bug: In XP, when something interrupts my session and forces me out (an IM or something), when I tab back in all the graphics are bizarre and I have to restart. Not a huge issue.
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I run XP and I've not had such a problem. It may be an issue with your video drivers ... I run in XP too, and I've seen it. To avoid it, instead of Alt-tabbing out, go to Windowed mode (Alt-Enter), then you'll be fine.
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February 19th, 2004, 10:57 AM
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Corporal
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Join Date: Jan 2004
Location: Pembrokeshire, Wales
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Re: Wishlish! (For the next patch)
Weeell, I'm sure the massive two-person development team have enough on their plates without strident demands from the audience, but I have occasionally wished we could seperate out the Messages at the start of a turn into categories, such as by having tabbed windows for each Category.
This really sprung to mind while playing Mictlan and having to wade through pages of bloodhunting reports to get to trivial little pieces of information such as the fact that my army had been crushed and the survivors were starving.
So if this were easily doable, suggested categories might be:
Bloodhunting reports
Battle reports
Spellcasting/sitesearching/item forging reports
All other reports (random events, starvation, etc..)
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February 19th, 2004, 11:31 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: Wishlish! (For the next patch)
I think this was a pre-2.08 thread? Is there some consensus that we stick to this one now?
Well ok, then here goes:
More than anything, I wish for
BUGFIXES:
- "Goto Commander" and "Goto Province" brings you to the correct commander/province in the message
- Flying carpet/ship makes you fly
- Call of the Wild only works in Forest terrain, not everywhere
Well I think there is a long list somewhere else...
Secondly, I would hope for spellcasting improvement (communion master and slave cast on same person, targeting routing armies)
Thirdly, I would gladly greet some of the interface improvements mentioned here, but mostly the one which would let you give / redefine battle orders from the "view commander" window (without having to enter the "t" screen).
Thanks for the great game so far!
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February 19th, 2004, 03:37 PM
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Corporal
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Join Date: Oct 2003
Posts: 56
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Re: Wishlish! (For the next patch)
I would like to see alternate nation/neutral flag graphics. Maybe a blue glow added. Then, I want to see these flags displayed on the overland map for every province in which I have a commander (hidden or not).
(Edited to change 'unit' to 'commander', I can see units well enough)
[ February 19, 2004, 17:39: Message edited by: Tiltowait ]
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