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  #1  
Old April 17th, 2001, 01:24 AM

Trachmyr Trachmyr is offline
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Default No movement required for Bases

Do you think MM should change bases so they don't need "remaining movement" for stellar manipulation componets? (so they could use them!) yes/no
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  #2  
Old April 17th, 2001, 01:31 AM
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Default Re: No movement required for Bases

I think that the stellar manip components should have an ability -"requires remaining movement".

Then you can turn the Base-StellarManip on and off for different types of SM.

More modding options will never hurt.
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Old April 17th, 2001, 07:27 AM

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Default Re: No movement required for Bases

That would be even better, but I would settle for MM to simply change it so bases can use Warp point open/closers and planet/star busters (Oh, you think you've captured my system... but If I can't have it then nobody will. Activate the Doomsday protocol!)
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  #4  
Old April 17th, 2001, 10:42 AM

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Default Re: No movement required for Bases

Then how the heck do you make a ringworld? The ringworld generator is too huge to put on anything but a base, and the base can't have movement points, how does that work anyways?
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Old April 17th, 2001, 12:34 PM

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Default Re: No movement required for Bases

You build ship based shipyards, move to a star and build the bases with ringworlds components there onsite.
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  #6  
Old April 17th, 2001, 05:05 PM
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Default Re: No movement required for Bases

And, obviously, the Ringworld/Sphereworld creator component doesn't require remaining movement. Don't know why it's treated differently than other SM components...
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  #7  
Old April 17th, 2001, 05:14 PM
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Default Re: No movement required for Bases

quote:
Originally posted by DirectorTsaarx:
And, obviously, the Ringworld/Sphereworld creator component doesn't require remaining movement. Don't know why it's treated differently than other SM components...


Simple. Because you can't build it on anything but a SB.

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  #8  
Old April 17th, 2001, 08:31 PM
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Default Re: No movement required for Bases

Thanks, Lazarus...

Actually, I mistyped - I meant, I don't know HOW it's different from the other components. In other words, what did MM do differently to the code to make the ringworld/sphereworld components not require movement. After all, if it was just something in the data files, the modders would have "fixed" other components to work the same way...
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Old April 18th, 2001, 02:29 AM

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Default Re: No movement required for Bases

quote:
Originally posted by Possum:
Then how the heck do you make a ringworld?


Mabbe ya just don't...
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  #10  
Old April 18th, 2001, 06:22 AM
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Default Re: No movement required for Bases

quote:
Originally posted by Lucanos:
Mabbe ya just don't...


I have seen the light!

Err... I mean, I have seen a ringworld. They *do* exist! At least, I hope they do, I think I've read a hundred Posts now that talk about how to build them faster. :-)

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