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  #21  
Old June 14th, 2004, 04:02 PM

JLS JLS is offline
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Default Re: AI Gurus: Facility Construction

Quote:
Originally posted by psimancer:
to allow it to duplicate my play style as closely as possible thus allow ing me to utilize a minister that is going to perform the way i would freeing me to perform other decisions and speed my turn processing
what i am doing is creating a race minister that will do what i would do efffectively i am trainig the ministers i can access to act as i desire allowing me to operate more like a ruler instead of a manager
Agreed, a novel idea - Especially for Multiplayer

And if you should drop out, your AI could cover for you

[ June 14, 2004, 16:38: Message edited by: JLS ]
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  #22  
Old June 14th, 2004, 08:14 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Gurus: Facility Construction

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Originally posted by Paul1980au:
Perhaps JLS could contribute to SE5 AI programming or ideas.
What makes you think JLS hasnt Contributed
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  #23  
Old June 28th, 2004, 12:29 PM
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psimancer psimancer is offline
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Default Re: AI Gurus: Facility Construction

Quote:
Originally posted by JLS:
Agreed, a novel idea - Especially for Multiplayer

And if you should drop out, your AI could cover for you
exactly thus in one instance i reduce some of my micromanagement and in the other well he's trained just not very good at decision making

like the radar operator on a battleship he can see a enemy but he's not trained (or usually capable)to handle the decisions necessary for fleet wide victory
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