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March 8th, 2001, 02:34 AM
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Private
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Join Date: Jan 2001
Posts: 13
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Re: What a beautiful sight....
Have you folks seen that the standard races within the game have the same level of tenacity and fleet-building that these custom races have? I'm eager to download the new patch, plus identify the right mods, to run the game with the standard races (which are quite a few I must add with delight) before I run any custom races.
Thanks for any insight!
dr
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March 8th, 2001, 04:04 AM
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Lieutenant Colonel
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Join Date: Dec 1999
Location: Pittsburgh, PA, USA
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Re: What a beautiful sight....
I've been beta-ing the pre-patch stuff for a few weeks. The Cue Cappa *regularly* send in fleets of 20+ ships, as do the Eee Consortium.
And when I saw a single Eee DN hanging out by itself I thought I'd be trick and hit it with a fleet of 18 pretty high tech DSs. 2 of my DSs escaped, 16 died, and I didn't even get through it's shields.
I think the AI is doing pretty well these days, though I purposefully hamper myself by NOT allowing tactical combat. After all, it IS a strategic game.
John
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March 8th, 2001, 04:52 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: What a beautiful sight....
yup, the EEE all along (for me) have been sending BIG fleets to hurt me 
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March 8th, 2001, 05:20 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: What a beautiful sight....
In my current game I've seen plenty of large AI fleets. Too bad they were mostly Cue Cappa. I had a nice time using a single ship captured via Crew Insurrection to capture the two front ships in the fleet, then use the Alleigence Converters on them to convert the next two closest ships, then used those to capture... on and on. I had a single captured dreadnaught capture a fleet of 20 dreadnaughts. That is sad
Other than that, the AI has been kinda sorta ok with sending fleets at me (still can't seem to figure out how to send large fleets through a warp point to kill my lone fighter group there... but that was over 50 turns ago 
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