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July 8th, 2003, 03:42 PM
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Captain
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Join Date: Oct 2002
Location: Brazil
Posts: 827
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Re: A pirates life for me...
"If it's for the good of all and general happiness of the nation, tell the people I'll do it."
I'd say the Fish did a good job with that one.
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Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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July 16th, 2003, 01:21 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
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Re: A pirates life for me...
Hey hey!
What happened to turn 18? I must have missed it, but it's really screwed up my game. I'm pretty steamed about it, because the AI (which I'm absolutely certain I turned off) wiped out my production [i]again[i] (I mean I was 1 frickin' turn away from completing very critical projects, using emergency build, and the damn computer told the ships to pack up and head for home!!!! Now, 8 turns later it all happens again!?!!  !??!!  !!?!?!?  !? I'm pretty prepared to quit, cause basically I've played three "successful" turns out of 19 at this point).
I'm really ticked off, and I'm asking if other players would be willing to take back turn 19 and let me complete turn 18. See my message in PBW for more ranting, raving, general foaming at the mouth, choice words and threats of suicide.
jimbob
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
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July 16th, 2003, 02:56 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: A pirates life for me...
Are you perhaps looking for the Horrible Doom thread, Jimbob?
http://www.shrapnelgames.com/cgi-bin...3;t=007651;p=1
__________________
Things you want:
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July 16th, 2003, 06:26 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
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Re: A pirates life for me...
Grr... yes I am...
...Grr....
[exits angry but embarassed as hell]
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
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June 21st, 2004, 09:26 PM
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Sergeant
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Join Date: Dec 2000
Location: Texas
Posts: 213
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Re: A pirates life for me...
wow - read all 53 pages of this thing - damn boys, you have done one hell of a good thing with the little bitty starting idea way back in '01.
SJ you are a genius.
now, i've gotten back into the game, bought SE4 Gold and installed the latest P&N mod but I haven't played it yet.
so my question is what do I need to do to play P&N?
there are numerous references to other files/tweeks that I'm not sure are in the newest (3.1b per spaceempires.net) mod such as dataupdate.zip, a shipset designed by Trooper (very nice looking btw) and a SJ Industry Patch among other things. Do I need to install any of these to play the P&N mod or is it ready to go out of the box so to speak in 3.1b?
also, do I need to do anything to get the TDM races to work in this mod or can I just copy/paste them into the P&N Mod Directory?
again, thanks to SJ(1st and foremost) and all the others who made that little idea way back when into what seems a great mod.
I'm gonna try it out tonite (assuming I can get it to work)
__________________
Character is best defined as that which you do when you believe nobody is watching.
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June 21st, 2004, 09:33 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: A pirates life for me...
You should be fine just with 3.1b. Extra shipsets are nice addons, but not necessary. The industry patch is optional, and I would recommend you play without it until you become more familiar with the mod.
Well, you probably need to download and install all of the latest Versions of the 4 packs of the Image Mod other than Events Pack (though I recommend you install all of them anyways, as other mods use them). Make sure to install these to the stock Pictures folders.
http://imagemod.spaceempires.net/
Quote:
also, do I need to do anything to get the TDM races to work in this mod or can I just copy/paste them into the P&N Mod Directory?
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Yes. You need to use SJ's AI Patcher utility to make them compatible with P&N. *AI Patcher download link*
[ June 21, 2004, 20:37: Message edited by: Imperator Fyron ]
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June 21st, 2004, 10:17 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: A pirates life for me...
ahhh that appears to be information I needed also. Thank you.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 21st, 2004, 10:19 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: A pirates life for me...
Fyron is most helpful. He should have the special title of Uber Helper or something. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 22nd, 2004, 12:59 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: A pirates life for me...
Alien Agent would suffice. 
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June 22nd, 2004, 03:12 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
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Re: A pirates life for me...
WH, good to see you back after all this time, welcome back to the forum...
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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