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  #791  
Old July 8th, 2003, 03:42 PM
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Default Re: A pirates life for me...

"If it's for the good of all and general happiness of the nation, tell the people I'll do it."

I'd say the Fish did a good job with that one.
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  #792  
Old July 16th, 2003, 01:21 AM
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Default Re: A pirates life for me...

Hey hey!

What happened to turn 18? I must have missed it, but it's really screwed up my game. I'm pretty steamed about it, because the AI (which I'm absolutely certain I turned off) wiped out my production [i]again[i] (I mean I was 1 frickin' turn away from completing very critical projects, using emergency build, and the damn computer told the ships to pack up and head for home!!!! Now, 8 turns later it all happens again!?!! !??!! !!?!?!? !? I'm pretty prepared to quit, cause basically I've played three "successful" turns out of 19 at this point).

I'm really ticked off, and I'm asking if other players would be willing to take back turn 19 and let me complete turn 18. See my message in PBW for more ranting, raving, general foaming at the mouth, choice words and threats of suicide.

jimbob
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  #793  
Old July 16th, 2003, 02:56 AM
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Default Re: A pirates life for me...

Are you perhaps looking for the Horrible Doom thread, Jimbob?

http://www.shrapnelgames.com/cgi-bin...3;t=007651;p=1
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  #794  
Old July 16th, 2003, 06:26 PM
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Default Re: A pirates life for me...

Grr... yes I am...

...Grr....

[exits angry but embarassed as hell]
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  #795  
Old June 21st, 2004, 09:26 PM

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Default Re: A pirates life for me...

wow - read all 53 pages of this thing - damn boys, you have done one hell of a good thing with the little bitty starting idea way back in '01.

SJ you are a genius.

now, i've gotten back into the game, bought SE4 Gold and installed the latest P&N mod but I haven't played it yet.

so my question is what do I need to do to play P&N?

there are numerous references to other files/tweeks that I'm not sure are in the newest (3.1b per spaceempires.net) mod such as dataupdate.zip, a shipset designed by Trooper (very nice looking btw) and a SJ Industry Patch among other things. Do I need to install any of these to play the P&N mod or is it ready to go out of the box so to speak in 3.1b?

also, do I need to do anything to get the TDM races to work in this mod or can I just copy/paste them into the P&N Mod Directory?

again, thanks to SJ(1st and foremost) and all the others who made that little idea way back when into what seems a great mod.

I'm gonna try it out tonite (assuming I can get it to work)
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  #796  
Old June 21st, 2004, 09:33 PM
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Default Re: A pirates life for me...

You should be fine just with 3.1b. Extra shipsets are nice addons, but not necessary. The industry patch is optional, and I would recommend you play without it until you become more familiar with the mod.

Well, you probably need to download and install all of the latest Versions of the 4 packs of the Image Mod other than Events Pack (though I recommend you install all of them anyways, as other mods use them). Make sure to install these to the stock Pictures folders.

http://imagemod.spaceempires.net/

Quote:
also, do I need to do anything to get the TDM races to work in this mod or can I just copy/paste them into the P&N Mod Directory?
Yes. You need to use SJ's AI Patcher utility to make them compatible with P&N. *AI Patcher download link*

[ June 21, 2004, 20:37: Message edited by: Imperator Fyron ]
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  #797  
Old June 21st, 2004, 10:17 PM
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Default Re: A pirates life for me...

ahhh that appears to be information I needed also. Thank you.
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  #798  
Old June 21st, 2004, 10:19 PM
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Default Re: A pirates life for me...

Fyron is most helpful. He should have the special title of Uber Helper or something.
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  #799  
Old June 22nd, 2004, 12:59 AM
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Default Re: A pirates life for me...

Alien Agent would suffice.
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  #800  
Old June 22nd, 2004, 03:12 AM
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Default Re: A pirates life for me...

WH, good to see you back after all this time, welcome back to the forum...
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