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December 5th, 2003, 02:44 AM
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Colonel
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Join Date: Mar 2002
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Re: Post 1.84 beta history
Quote:
Originally posted by Rollo:
8. Fixed - Drones were not inflicting special damage types.
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Yay!
Missle-mod!!
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December 5th, 2003, 02:48 AM
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Colonel
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Re: Post 1.84 beta history
"8. Fixed - Drones were not inflicting special damage types."
That's strange. I used frequently drones with special damage weapons and as far as I have seen it without problems. What kind if special damage did not work??
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December 5th, 2003, 07:06 AM
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First Lieutenant
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Re: Post 1.84 beta history
can MM put some specialwarheads into the vanila?
please?
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December 5th, 2003, 09:15 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
I have never tried it, but can you ram a planet?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 5th, 2003, 09:28 AM
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Lieutenant General
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Re: Post 1.84 beta history
I just tried it, and yes you can ram planets.
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December 5th, 2003, 12:06 PM
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Lieutenant General
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Re: Post 1.84 beta history
Quote:
Originally posted by Atrocities:
I have never tried it, but can you ram a planet?
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That's how anti-planet drones work 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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December 6th, 2003, 02:09 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Post 1.84 beta history
I was having trouble getting fighters to ram planets in strategic combat... yes, I know that's a dumb tactic, but this was a a game where pretty much everything but shield depleters, boarding parties, fighters, and drones are taken away... 
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The Ed draws near! What dost thou deaux?
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December 6th, 2003, 02:34 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Post 1.84 beta history
Quote:
Originally posted by Ed Kolis:
I was having trouble getting fighters to ram planets in strategic combat... yes, I know that's a dumb tactic, but this was a a game where pretty much everything but shield depleters, boarding parties, fighters, and drones are taken away...
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Furball 5?
Has to be.
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December 11th, 2003, 09:18 AM
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Corporal
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Re: Post 1.84 beta history
I'm really not up to date so forgive me if it is asked before:
Vers. 1.86
11. Fixed - AI would build all of the same colonizer type in a given turn.
Will that prevent those endless rows of "wrong" colonizers the Aquilaeians built in MB's AI contest?
Two more topics from the contest:
Will the AI now take the bonus into account when it comes to colonization?
Will design rotating still take place?
PS:
Thanks to Xaren Hypr for finding an error in the EEE-files and to Mephisto for correcting it in the TDM-files. I know that was months ago, but better late than never...
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homo homini lupus est
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December 20th, 2003, 10:24 AM
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Captain
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Re: Post 1.84 beta history
Any news about new (beta) patch?
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'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
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