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  #461  
Old September 7th, 2003, 07:22 AM
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Default Re: STM "Final v1.7.5" Discussion

False alarm, I messed up, sorry everyone.
Lighthorse

[ September 07, 2003, 06:27: Message edited by: Lighthorse ]
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  #462  
Old September 7th, 2003, 12:16 PM
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General Woundwort General Woundwort is offline
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
Bow before the might of the Romulan Star Empire!
These arrogant carbonic water-bags are all alike.

- Quarzon, Predsetadel of the Tholian Assembly
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  #463  
Old September 7th, 2003, 03:49 PM

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Default Re: STM "Final v1.7.5" Discussion

I may have done something wrong when applying patches, and now get an error when starting a new SP game.

I just applied 1.21, I think, and get the error message "Unknown Value Rock World Native For Race Opt 1 Adv Trait 3 in record Tamarian Republic."

It appears actually three time, Opt 2 and Opt 3 are also listed.

This error repeats for all the minor races. Any suggestions would be welcome.

Thanks
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  #464  
Old September 7th, 2003, 05:56 PM
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Default Re: STM "Final v1.7.5" Discussion

BadAxe, you applied a PBW patch to your SP game but did not get all of the information.

Try this.

1. Back up your save games.
2. Delete your Star Trek Mod and Star Trek Mod PBW folders
3. Download both the 1.5 and the 1.2.0 Mods.
4. Update your SP with the following - 1.1.5 SP to 1.2.0 SP Then 1.2.1 SP
5. Update 1.2.0 PBW Version with - This Patch 1.2.1 PBW

6. Copy your saved back up games to the SP (Star Trek Mod) folder savegame folder.

[ September 07, 2003, 16:57: Message edited by: Atrocities ]
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  #465  
Old September 7th, 2003, 06:00 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Lighthorse:
False alarm, I messed up, sorry everyone.
Lighthorse
You had me wondering there for moment. Regarding AI issues, just click the link.
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  #466  
Old September 7th, 2003, 07:45 PM
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Default Re: STM "Final v1.7.5" Discussion

Now there a problem with the AI empire not having the ability to build any more colonies in Star Trek Mod PBW 1.20. I check out they technology in dozen or so of them, none of the AI empire have any colony (rock, ice or gas) technology. They didn't have it at the start of the game or ability to research it later neither.

Sorry for the bad news.
Lighthorse
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  #467  
Old September 7th, 2003, 07:57 PM
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Default Re: STM "Final v1.7.5" Discussion

Check the AI General files and see if they have the Rock World - Native type traits in there. If so, are they in the Last position or the 2nd? If the Last, you need to get the latest upgrade, which might be only in this thread somewhere. There was a problem with the AIs not selecting the trait because they had 0 points when they got to it in the list. But moving it up insures that they have some points when they get to it, so they can take it. These traits are required for any colony techs. (see Colony Tech Mod by Ekolis)
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  #468  
Old September 8th, 2003, 01:08 AM
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Default Re: STM "Final v1.7.5" Discussion

Download the 1.2.1 patch. This problem is fixed.

From Star Trek Mod web site
Quote:
9-3-2003 -1993

I believe that I found the problem with the AI and why it was not colonizing when random players were selected.

The AI did not recognize the Colony Tech Adv. Trait in each random races general text file. I swapped the around a bit, moving the adv. trait to the second position on the 5k settings in each races General txt file. I then ran several test games and all of the AI's expanded and colonized. This AI glitch should not be an issue, and I really don't know why it became one. Like I said, I hate this games AI. There is no guarantee that this patch will work. I tried my best.

If your folder name is Star Trek Mod PBW

If your folder name is Star Trek Mod


[ September 08, 2003, 00:09: Message edited by: Atrocities ]
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  #469  
Old September 8th, 2003, 08:35 PM
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Default Re: STM "Final v1.7.5" Discussion

atrocities... i would be interested in joining your pbw ASTmod game. i know most of the seats were already assigned, so i'll work with whatever's left, if anything...

i'm gonna go apply to join the game now... boot me if there's not enough room, i'll understand.

peace,
farstryder
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  #470  
Old September 8th, 2003, 08:44 PM
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Default Re: STM "Final v1.7.5" Discussion

The Ferengi and 8427 are still unclaimed.
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