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February 15th, 2001, 06:17 PM
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Corporal
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The 2000 unit limit
Can somone tell me exactly what this means, and, can it be changed? Does this include Mines, Satellites, Fighters, Weapons Platforms, Space Stations, etc?
Going waaayyy back to Empire, all my games turned into Epic proportions Lasting days and sometimes weeks...I am concerned that 2000 units for the universe may not be enough....
Paul E. Mason
Senior VMS Systems Administrator
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February 15th, 2001, 06:44 PM
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Corporal
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Re: The 2000 unit limit
hehe is your job title really needed on the bottom of your post??
Unit limit currently doesn't quit work as expected. it is supposed to be a 2000 limit on fighters/mines/weaps/sats combined.
if you put 100 mines in a group (happens automatically if you launch them together) they count as 1 against the limit. In a current game i am a little fighter heavy, i have at least over 3000 fighters, not to mention weaps, sats and mines.
these are just my observations, i am sure someone can tell us what is actually going on.
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Je maintendrai
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February 15th, 2001, 07:10 PM
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Corporal
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Re: The 2000 unit limit
Thanks...and, unfortunately, yes, the Postal Service requires anything with their IP address have a sig  Don't ever work on Govenment contracts....work FOR the Government, work WITH the Government, work AGAINST the Government, but NEVER get rented out to the Government....
I'll be changing jobs soon
Paul E. Mason
Senior VMS Systems Administrator
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February 15th, 2001, 07:22 PM
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Re: The 2000 unit limit
Unit limits only count against units in space at any one time. You can have as many mines/fighters/sats as you can store on your planets or in cargo bays on ships, but you can only have 2000, or what ever you set the limit too, in space at any one time.
Since troops/weapons platforms cannot be in space they are not affected by the unit limits.
From what I have heard, the problem with the ship limit is it is supposed to be ships and bases combined, but it is actually allowing you 2000 of each.
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February 15th, 2001, 07:26 PM
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Re: The 2000 unit limit
if that is the case, i think the limit is broken, as i usually launch all my fighters and have them floating around, i will check again and do a manual count,.... might take me a while, i will have to take off both shoes to count that high.
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February 15th, 2001, 07:31 PM
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Re: The 2000 unit limit
quote: Originally posted by geoschmo:
Unit limits only count against units in space at any one time. You can have as many mines/fighters/sats as you can store on your planets or in cargo bays on ships, but you can only have 2000, or what ever you set the limit too, in space at any one time.
No way! Really?
That makes sense!
I had been wondering about that for some time now. The game never seemed to calculate the number of units correctly. In another thread, someone suggested that the game counted a group of units as just one unit. But your explanation makes much more sense. Thanks!
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February 15th, 2001, 07:33 PM
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Re: The 2000 unit limit
quote: Originally posted by Triumvir Emphy:
if that is the case, i think the limit is broken, as i usually launch all my fighters and have them floating around, i will check again and do a manual count,.... might take me a while, i will have to take off both shoes to count that high.
No need to count.
The limits definitely don't work. Lots of folks have built more than 2000 ships/bases. I have built many, many more fighters than the 2000 limit and had them all in space at the same time.
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February 16th, 2001, 03:49 AM
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General
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Re: The 2000 unit limit
The 'units in space' limit seems to count each GROUP of units as a single entity. This makes sense given that Groups of units are treated as a single ship in combat (All fighters fire together, damage is 'streamed' from one unit to the next, etc.) So, just read "number of unit Groups" for the real definition of the limit.
[This message has been edited by Baron Munchausen (edited 16 February 2001).]
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February 16th, 2001, 04:15 AM
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Re: The 2000 unit limit
But the ships limit is really broken I haven't tried it with seperate units but I have on seperate occasions built more than 2000 ships and bases so I know at least that these limits are broken. The intent was that there be 2000 total ships + bases but in patch 1.19 at least there is no limit that I have found.
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February 16th, 2001, 10:17 PM
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Re: The 2000 unit limit
This really is a bug. When it was pointed out to me I wrote Aaron Hall and asked and he confirmed that it is a bug and told me how it was supposed to work (2000 limit for chips and bases combined). I didn't ask about the units because they're not much of an issue in our contest. Since he knows about it, I expect that it will be fixed in the next patch.
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