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  #11  
Old April 14th, 2003, 06:36 PM

Claymore Righ Claymore Righ is offline
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Default Re: Something about Mines

A great idea (from Stars!) would be to implement mines with warheads that damage only the engines.

In Stars! they were called Speed Trap mines. If you stayed below a certain speed (because you could control the warp factor) then the mines didn't blow up.

Since SEIVG doesn't have 'speed', then just having mines that take out the engines would be great.
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  #12  
Old April 14th, 2003, 06:49 PM
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Default Re: Something about Mines

P&N has such mines, as well as null space, weapons-only, etc.
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  #13  
Old April 14th, 2003, 08:48 PM
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Default Re: Something about Mines

Adamant Mod has mines of nearly every special damage type that would work for mines.
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  #14  
Old March 24th, 2004, 07:35 PM
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Default Re: Something about Mines

Do these special damage type mines work correctly??
I tried mines with "only weapons" damage type warheads and they exploded whether the ship had weapons or not. Of course the ship with no weapons wasn't damaged at all, which makes these special mines pretty useless.
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  #15  
Old March 24th, 2004, 08:27 PM
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Default Re: Something about Mines

A bit urelated to this topic discussion, but I have rather crazy idea about drifting mines, ie mines with some small amount of built-in standard movement or with some engines. I think this is not such a new idea (though I haven't heard about such things), but can anyone tell me if this will work or not?
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  #16  
Old March 24th, 2004, 08:42 PM
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Default Re: Something about Mines

sats and bases cant have strategic movement, i would guess the same is true for mines. its worth checking on, though.
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  #17  
Old March 24th, 2004, 09:00 PM
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Default Re: Something about Mines

Just tested - it is impossible Though the some amount of movement is shown in description, where is no way to give another orded than Scrap/Analyse/Mothball to mine. Sad.
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  #18  
Old March 24th, 2004, 09:26 PM
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Default Re: Something about Mines

You can mod a drone to be like a small mine. I've experimented with this but the problem is it is impossible to dupicate both the cloaking ability and the ability to attack whatever enemies pass by while cloaked, unless you have some visible target in the same sector.

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  #19  
Old March 24th, 2004, 10:42 PM
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Default Re: Something about Mines

Just as a quick note, the 'Crew ConVersion' does (unfortuneatley) NOT work on mine warheads....
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  #20  
Old March 24th, 2004, 11:11 PM
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Default Re: Something about Mines

TNZ created some mine components for the STM that I found to be very useful. Who would have thought that mines could be so much fun.
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