You don't need Gold to play.
You don't even need SE4 to play, but it would help.
I will be typing in the commands that the players and senate dictate, and will post the savegame and summaries of the events.
If any particular minister dies, is promoted, retires or is evicted by the senate, then the Avatars with the greatest seniority will have first dibs on taking over the position.
Seniority is based on time since Last ressurection.
Signups:
#1: Geo. (General/Colony Ship Captain)
#2: Arkcon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Colonization Minister)
#6: TerranC (R&D Minister)
#7: Lemmy (General/Simulation Minister)
#8: Tesco Samoa (General)
Minister jobs:
- Individual planets: small ones seem popular with RPers and those with little time to be in the spotlight. Manages ships in orbit.
- System lords: Rules all planets in a system that have no individual ministers. Manages ships making intra-system journeys.
-
Political: One overall, or possibly one Minister for each race as an Ambassador.
-
Finance: Watches over the budget and expenditures.
(Taken) Defense: Manages the overall inter-system distribution of warships.
-
Economic: Manages resource generation, and general facility construction.
-
Transportation: Manages the overall non-military shipping and travel arrangements.
(Taken) Colonization: Organizes colonization efforts.
Covered by Transportation if nobody claims the job.
(Taken) Science: Manages research projects.
(Taken) R&D: Designs ships.
- Covert Ops: Manages intel once researched.
-
Construction: Decides locations to build at, and negotiates with local ministers.
- Naming Minister: Renames planets, ships, Design Classes.
[ December 18, 2002, 03:45: Message edited by: Suicide Junkie ]