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  #31  
Old December 17th, 2002, 11:51 PM
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Default Re: SE4 by Committee

Quote:
Originally posted by geoschmo:
...
basically tactical combat would be simple. The secrtary does most of the empire work and then when it comes time for the battle he can save the game and email it to the admiral fo the fleet in question and let him control it for the battle, save the game and send it back to the secretary without ending turn. THe only time it would be a problem is if the enemy attacks during their turn. The Secretary might have to just control the fleet in that case.

Or maybe we could do strategic combat and the Admiral player is just a person that makes decisions on a large scale, lobying the senate for new ships, giving fleet move to orders, setting strategies, etc.
Geoschmo[/QB]
Oh when chat programs were mentioned as requirements for generals, I was thinking tactical combat would involve sending screenshots back and forth, and the game master or an adversary player playing the other side, since tactical combat between humans is a lot more interesting that against the AI.

I was thinking that maybe the game's mod should include small passenger vessels, so the empire wouldn't be burdened by the cost of full transports (or even escorts - except in a mod like Proportions, these are expensive because of all the engines) just to send Senator Pomboo to Backwater XII.

Also, it might be spiffy if personal wealth could be accumulated, and used to do some limited things without committee approval...

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  #32  
Old December 18th, 2002, 12:05 AM
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Default Re: SE4 by Committee

[quote]Originally posted by PvK:
Quote:
Oh when chat programs were mentioned as requirements for generals, I was thinking tactical combat would involve sending screenshots back and forth, and the game master or an adversary player playing the other side, since tactical combat between humans is a lot more interesting that against the AI.
I think that is what SJ had in mind too. I was just suggesting an alternative option.

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  #33  
Old December 18th, 2002, 12:08 AM

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Default Re: SE4 by Committee

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Lemmy:
Tactical combat
How exactly do you want to do this? Over IRC or some IM program?
Even then, how long will it take for the secretary to move, say 10 ships? I mean the general has to be aware of the current situation to make the right decisions.
And you can't
Looks like you stopped in mid sentance here.
...


I really shouldn't be doing 2 things at once..

Anyqway, here's the rest:
And you can't distribute the savegame while your playing to the needed general, what if he isn't Online? The secretary and generals would have to find compatible Online times, it may sounds easy, but in the SMACDG it's impossible to get the full ~10 man government Online for a turnchat (where the president plays the turns and keeps the ministers updated on IRC).
Turnchats are usually done with half the government, and the present minister will decide what to do if something unexpected happens, even if the minister whose job it is, isn't present...

To summarise my ramblings, i have very little faith in tactical combat with generals.

i'd rather see this:
Quote:
Or maybe we could do strategic combat and the Admiral player is just a person that makes decisions on a large scale, lobying the senate for new ships, giving fleet move to orders, setting strategies, etc.
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  #34  
Old December 18th, 2002, 12:51 AM
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Default Re: SE4 by Committee

How will race setup be determined?

We could setup a poll with "plus attributes," "minus attributes," "plus traits," and "minus traits" (culture/happiness, too? Atmosphere/planet type? Shipset? The list goes on and on ). Allow selection of, say, 5-6 on each question. Combine positive and negative results, and use those in determining which traits have priority for raising/lowering/selecting.

Of course, we could choose Gas Giants and take -50% to research, production, happiness, environmental resistance, and construction and -20% to maintenance--just to give the AI a chance.

[edit--Used {}s instead of ()s. Too much time in POV-ray. ]

[ December 17, 2002, 22:54: Message edited by: Krsqk ]
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  #35  
Old December 18th, 2002, 12:59 AM
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Default Re: SE4 by Committee

Quote:
Originally posted by Suicide Junkie:
LazarusLong:
1) Seems fair enough. I wonder who is the person to talk to know that Richard's gone?
A dedicated forum would be nice, too.

2) No can do, PBW dosen't take sequential turn games, or tactical combat
I am going to be manually entering the commands, modding player experience in, and generating reports. I may just post the savegame for public viewing if its too much work to generate the reports...

Signups:
#1: Geo. (Local Planetary Minister or General)
#2: Arckon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Senator)
(1) OK, I'll try to get a forum set up... sometime. Ping me over email and remind me;

(2) True, though you could set it to "never run auto turns" and just upload each turn for easy distribution.

(3) Aw, heck, I'll take colonization minister, since you seem to still need some ministers. It's what I do best.

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  #36  
Old December 18th, 2002, 01:02 AM

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Default Re: SE4 by Committee

Question:
Are those positions just handed out to whoever wants them, or will there be actual elections before the game starts?
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  #37  
Old December 18th, 2002, 01:30 AM

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Default Re: SE4 by Committee

First come first serve.
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  #38  
Old December 18th, 2002, 02:22 AM
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Default Re: SE4 by Committee

Quote:
And you can't distribute the savegame while your playing to the needed general, what if he isn't Online? The secretary and generals would have to find compatible Online times, it may sounds easy, but in the SMACDG it's impossible to get the full ~10 man government Online for a turnchat (where the president plays the turns and keeps the ministers updated on IRC).
Turnchats are usually done with half the government, and the present minister will decide what to do if something unexpected happens, even if the minister whose job it is, isn't present...
I only need to do IM chat with the particular General who is involved in that particular combat.
If more than one is going to be in the same fleet, they would decide beforehand who will lead and when the other can take over.
The likely choice would be the one who is present at the time, and if both are, seniority would decide the leader unless the fleets are already divided up somehow.

The generals all have to be people who can be on IM clients regularily.
Find me at
MSN: [email protected] (no email, just MSN)
ICQ: 155877638
IRC: #se4 on gamesnet.net
I can create an account on Yahoo or AOL if I need to.

Signups:
#1: Geo. (General/Colony Ship Captain)
#2: Arkcon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Colonization Minister)
#6: TerranC (R&D Minister)
#7: Lemmy (General/Simulation Minister)
#8: Tesco Samoa (General)

[ December 18, 2002, 03:36: Message edited by: Suicide Junkie ]
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  #39  
Old December 18th, 2002, 04:01 AM
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Default Re: SE4 by Committee

S_J:

Check your Private Message Box.

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  #40  
Old December 18th, 2002, 04:14 AM
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Default Re: SE4 by Committee

Got it. Had a problem, though. See PM
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