|
|
|
 |
|

December 16th, 2002, 04:28 AM
|
Private
|
|
Join Date: Dec 2002
Location: Glendale,Az
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Idea submissions
I'm starting this thread for the purpose of submitting ideas for changes/mods to the game.I haven't found a thread that already or seriously covers this,so i started my own............
On with the first idea....i've created a facility that effectively cloaks planets,it's playtested and works perfectly.The enemy can't see the cloaked planet on any of thier maps and you can uncloak and cloak the planet just as you do a ship.If this hasn't been done successfully before and anyone's interested i'll post the file here
|

December 16th, 2002, 07:15 AM
|
 |
Captain
|
|
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Idea submissions
Ummm, post the file, I have never seen this work.
On a side note: Spaghetti is delicious.
|

December 16th, 2002, 08:38 AM
|
First Lieutenant
|
|
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Idea submissions
Does anybody know what happened to the idea of making SE IV into a naval game? A long time ago SOMEONE proposed changing the graphics and data files to do a navy wargame. Has this been shelved? I for one would like to see a well done Version of this.
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
|

December 16th, 2002, 10:38 AM
|
Private
|
|
Join Date: Dec 2002
Location: Glendale,Az
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Idea submissions
i will post the file tomorrow...seems there is one lil bug..it does work,but after you build it you have to save your game,reload for the cloak icon to become available...after that all works perfectly..just a lil annoyance comes along with it....gonna tweak it and post tomorrow evening....if ya want it anyway let me know and i'll post it as is.....maybe ya don't care if ya have to reload.....but i figure would be pain in the rear for pbw games
|

December 16th, 2002, 12:22 PM
|
 |
Private
|
|
Join Date: Dec 2002
Location: Sweden
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Idea submissions
I have an idea for a mod, but i have no idea if it will ever work.
It would be neat if there was a racial tech that would allow the construction of widespreading weapons, like some kind of beamweapon that will hit everything in an arch of say 30 degrees inside a certain radius. Of course the damage of such a weapon would have to be tone down but anyhow, I think it would be cool.
Another idea is to use this multihit ability only with tractors and repellers. Wouldn't it be great if you could repell a whole bunch of those nasty enemy vessels and just sit and whatch while your planetary defences pumnmel them to dust?
I don't have enough modding experience yet to say if this is even possible, but I bet there is someone out there who knows.
__________________
Beware, the season of moonstone is upon you.
|

December 16th, 2002, 01:53 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Idea submissions
Sabaoth, Area Affect, Multi Hit, etc.. are not currently possible. Mabe SEV?
|

December 16th, 2002, 06:03 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Idea submissions
Some things I would like to see more of:
Leaky Shields and Armor:
- give shield generators only a small amount of shield generation points. Add crystalline ability.
- remove armor ability from armor, and make armor components very small with large amounts of hitpoints.
Fix Maintenance Reduction
- In settings.txt, change "Empire Starting Percent Maint Cost" to 100.
- In vehiclesize.txt, add a maintenance modification ability to each ship of -75, and to bases, -88.
- Optionally, increase the maximum allowed maintenance reduction, increase the culture maintenance modifiers, or decrease the cost per % of maint. reduction
This will make maintenance reduction appear to multiply instead of add with the base amount.
Multi-dimensional technology branches.
Also known as grid techs.
The idea is to have two or more tech areas provide pieces of a single component.
Instead of researching simply "torpedo weapons", the tech could be split into "Torpedo Warheads" which increased damage, "Torpedo Guidance" which increases accuracy, and "Torpedo Manufactuing" which reduces build cost.
__________________
Things you want:
|

December 16th, 2002, 07:13 PM
|
 |
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Idea submissions
I would like to see a weapon that sort of feeds of shields. If the enemy has sheilds gens on their ship and you have this weapon, your weapon would do greater damage. Not much more but slightly. Like 10 more points of damage then usual. Basically it would pull energy from the shield into the beam and use that shield energy against the ship.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|

December 16th, 2002, 07:16 PM
|
 |
Sergeant
|
|
Join Date: Apr 2001
Location: London, UK
Posts: 289
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Idea submissions
Perhaps another idea would be a shield feeder beam.
One that 'steals' supply from the ship with the shields, passing it to the recipient.
Indeed, this weapon need not work only against shields if it can target supply compartments etc.
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -( HERE)-
|

December 16th, 2002, 07:48 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Idea submissions
Say, DarkAngel, you probably should have specified whether this thread was meant for POSSIBLE TO MOD ideas, or just wild and random ideas.
I gathered from the fact that you had a specific example facility in the first post that you meant the former...
__________________
Things you want:
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|