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  #1441  
Old January 30th, 2004, 05:10 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by userx:
Could you elaborate a little? I didn't know that... it's good to know. I have about a 10-15 advantage on the Romulans if I stack.
I do not think so!

Many of your ships have this combination:
Sensor Array V = 40% OFF + 40% DEF
Combat Sensors III = 35% OFF
ECM III = 30% DEF
Federation Captain II = 10% DEF
Scattering Armor III = 15% DEF

Total = 75% OFF + 95% DEF

Romulan Ships
Combat Sensors III = 35% OFF
ECM III = 35% DEF
Quantum Singularity Core III = 7% OFF
Romulan Commander II = 15% OFF
Scattering Armor = 15% DEF

Total = 57% OFF + 50% DEF

You have an 18% OFF and 45% DEF advantage. Not including the Defiant ships, which if I recall has a additional defense bonus due to size of 40%!!!

Plus, sure the Romulan Plasma Torpedoes can go through shields, but are you not aware that Ablative Armor III gives 12 hitpoints/kT versus the top shields that only give 10 hitpoints/kT? In addition, the Plasma torp has shorter range, less damage, and extra reload time versus the Federation Quantum torpedo???

Do you see why I'm not happy?
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  #1442  
Old January 30th, 2004, 05:24 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by userx:
Actually, let's call for some other opinions, should the Federation be able to stack their sensors?
Absolutely not. (at least not in ver 1.35, I know there have been changes) I did the math once. A fed ship with these stacked against an equal tech level romulan ship is virtually unhittable. (of course I also included training and at the time Fed training centres were much better than the Romulans. I forget when this changed)
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  #1443  
Old January 30th, 2004, 05:28 AM
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Default Re: STM "Final v1.7.5" Discussion

I noticed on Kwoks website that he had plans for captains that gave different bonuses (ie plus maintenace or reduced supply) I assume the idea would be you could only palce one per ship. Thus you could choose a captain that gave an offensive bonus or perhaps a maintanace bones etc. This would be great if it could be added.
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  #1444  
Old January 30th, 2004, 06:05 AM
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Default Re: STM "Final v1.7.5" Discussion

Hi everyone... This is my first post... ( 10380 to catch up with Imperator Fyron !!! )

I just got the game in the mail ( finally... ) yesterday and I must admit that I'm quite overwhealmed!!! I'm a strategy game vet ( MOO, CIV, SMAC, RRT etc... ) but this game seem to rock quite a bit. I love being overwhealmed

Being a Star Trek fan I downloaded the Mod and installed it. I changed the path and fired it up and it started ok. Unfortunatly I keep receiving Messages ( windows Messages ) that p0433.bmp, p0461.bmp etc... can't be found in the SEIV planet directory. I checked and these files are not there. I end up with white squares in the system screen where the planets should be...

I'm running SEIV Gold 1.84 and the 1.35 Mod ( 17 Mb download )... What's wrong...

Kudo to the Star Trek dev team... This is quite a piece of work you guys did...

Thanks in advance...

Extro
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  #1445  
Old January 30th, 2004, 06:11 AM
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Default Re: STM "Final v1.7.5" Discussion

Extro:

You need to download the imageMod. It contains all sorts of extra images that are used by many different mods.

You can get it from here:
SE.net ImageMod Mirror

You'll need to download the full planet pack, facility pack, component pack, and combat pack for sure. The event pack would probably be a good idea too.

Install these in the default picture directory!
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  #1446  
Old January 30th, 2004, 06:12 AM
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Default Re: STM "Final v1.7.5" Discussion

As it says in the Mod's readme, you need the Image Mod, a collection of lots of new images. A mirror is located here: http://imagemod.spaceempires.net/

Grab the latest full Versions of all the files and extract them into the appropriate Pictures subfolders, based on the name of the pack. So Components Pack goes into Pictures\Components. You do want to overwrite Components.bmp.

The Image Mod does not change any default images, only adds new ones. So, it is perfectly safe (and a good idea!) to install the packs into the default folders. They will be used automatically by all mod that make use of the Image Mod, which is nearly all mods.
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  #1447  
Old January 30th, 2004, 06:26 AM
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Default Re: STM "Final v1.7.5" Discussion

Geez... that was quick... do you guys ever sleep?

Of course the readme file... ( A little anxious maybe ) But probably I would had no idea where to get the files in the first place... As I mentionned earlier this is quite overwhealming...

Thanks to both of you...

Extro
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  #1448  
Old January 30th, 2004, 06:42 AM
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Default Re: STM "Final v1.7.5" Discussion

Range and rate of fire are irrelevent in troop combat, as is damage attenuation (decreasing (or increasing even) damage at range). Only damage at range one matters. More advanced troop weapons can only be improved with increased damage, decreased cost, and/or decreased size. Breen Troops II and III are 100% useless components compared to Breen Troops I.

[ January 30, 2004, 04:44: Message edited by: Imperator Fyron ]
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  #1449  
Old January 30th, 2004, 06:48 AM

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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Extro:
Geez... that was quick... do you guys ever sleep?
Yup, happens a lot around here. You have to be really on the ball just to catch a newbie question (especially if Fyron is around ) We all try to do our part.
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  #1450  
Old January 30th, 2004, 07:47 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by DavidG:
I noticed on Kwoks website that he had plans for captains that gave different bonuses (ie plus maintenace or reduced supply) I assume the idea would be you could only palce one per ship. Thus you could choose a captain that gave an offensive bonus or perhaps a maintanace bones etc. This would be great if it could be added.
In the earily Version of the game it was set up according to Kwoks site, but I could never get it to work right. I don't recall the reason now, but I do remember it was a major head acke for a long time so I finally said enough.

I am working on updating Kwoks old web site with the newest data.

I am also thinking about the future of the mod and working with many people on several good ideas.

Right now I am very sick and with the recent water issue in my PC's, I just don't fell like spending a lot of time on line or working with the computer.

Version 1.4.5 is nearly ready for release and I hope to have it fully ready soon.
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