.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #891  
Old November 7th, 2003, 09:23 AM
Cosmos's Avatar

Cosmos Cosmos is offline
Corporal
 
Join Date: Oct 2003
Location: Reno Nevada
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Cosmos is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

I don't know if this is happening to anyone else but some of the Klingon and Romulan Cruiser class attack ships that I have encounter have colony components on them.
Reply With Quote
  #892  
Old November 7th, 2003, 10:29 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Cosmos:
I don't know if this is happening to anyone else but some of the Klingon and Romulan Cruiser class attack ships that I have encounter have colony components on them.
Hum, are they colonizing planets?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #893  
Old November 7th, 2003, 04:05 PM

BadAxe BadAxe is offline
Private
 
Join Date: Sep 2001
Location: Suburban Detroit
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
BadAxe is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Hey, Atrocities, still interested, still playing, having a great time, and very appreciative of all your efforts!
Reply With Quote
  #894  
Old November 7th, 2003, 06:40 PM
Cosmos's Avatar

Cosmos Cosmos is offline
Corporal
 
Join Date: Oct 2003
Location: Reno Nevada
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Cosmos is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
quote:
Originally posted by Cosmos:
I don't know if this is happening to anyone else but some of the Klingon and Romulan Cruiser class attack ships that I have encounter have colony components on them.
Hum, are they colonizing planets?
They are not colonizing; they have no population in their cargo holds. This is only on their Attack ships the torpedo ships are ok except for the Romulans have no Torpedoes on them, they just have phased energy cannons. I also notice that the Klingons have no warp core on their attack ships and it �s getting worst they now have Battleships with two colony components on them, can someone else also confirm this?
Reply With Quote
  #895  
Old November 7th, 2003, 08:26 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: STM "Final v1.7.5" Discussion

They might be using them as cargo storage components or supply storage components (if you added supply space to them).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #896  
Old November 8th, 2003, 12:07 AM
Cosmos's Avatar

Cosmos Cosmos is offline
Corporal
 
Join Date: Oct 2003
Location: Reno Nevada
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Cosmos is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
They might be using them as cargo storage components or supply storage components (if you added supply space to them).
I just look at the AI DesignCreation.txt and both the Klingon and Romulan have Misc Ability 10. set at supply storage 500. I'm going try to change it and see what happens.
Reply With Quote
  #897  
Old November 8th, 2003, 02:06 AM
Cosmos's Avatar

Cosmos Cosmos is offline
Corporal
 
Join Date: Oct 2003
Location: Reno Nevada
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Cosmos is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

I change it to solar supply generation = 50 and there are no more colony components on their ships (thanks Imperator Fyron) I've also think I found out why the Klingon and Romulan attack ships don't have warp cores on them. I notice that in their torpedo ships design they have an ability line in them that go something like (extra movement generation) that the attack ships don't have. But I'll wait and see what Atrocities thinks before I change anything else.
Reply With Quote
  #898  
Old November 8th, 2003, 02:37 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: STM "Final v1.7.5" Discussion

To fix the supply issues, add an extra redundant tech req to the supply bays (that is the same as what they already require) so the AI will think they are more advanced and use them instead. It evaluates components based on total tech levels directly required by the comp (NOT prereq techs for those tech areas).

Example:
Name := Supply Bay I
Num Tech Req := 2
Tech Req 1 Area := Cargo
Tech Req 1 Level := 1
Tech Req 2 Area := Cargo
Tech Req 2 Level := 1

This component will function identically in-game to one that has just one of those tech req areas. But, the AI will think this requires 2 tech levels, and so is more "advanced" than a component requiring only one tech level. So, if the cargo module requires just 1 tech level, this Supply Bay I is seen as "more advanced" and so will be used to safisfy the Supply Storage ability requirement on those warships instead of the colony module.

[ November 08, 2003, 00:39: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #899  
Old November 8th, 2003, 02:40 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

I shall incorp this into the next Version as well. Good work.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #900  
Old November 8th, 2003, 04:35 AM
Lighthorse's Avatar

Lighthorse Lighthorse is offline
Sergeant
 
Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
Thanks: 0
Thanked 0 Times in 0 Posts
Lighthorse is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Hey, Atrocities, Star Trek Mod still very interesting, turn 127 for the Greater Romulan Empire, having a great time, and I'm also very appreciative of all your efforts.
Lighthorse
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.