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October 31st, 2003, 12:54 PM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: STM "Final v1.7.5" Discussion
minor bug but Photon Torp III has a Roman numeral of 8 instead of 3.
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October 31st, 2003, 01:01 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Star Trek Mod V1.3.0
Thanks David G. I will get that fixed in the next Version. In the mean time any one who wants to can fix it in their game as well.
This list will also be included in the next Version, so if your name is not on the list and you have contributed to the mod in any way, please post and let me know if you want your name added.
Thank you to all of the Beta testers:
Fyron
Captain Kwok
CNCRaymond
General Woundwort
mottlee
Mudshark
Suicide Junkie
TNZ
Lighthorse
Frank
George
DavidG
Rollo
Xeno
Seik
UserX
XenoTheMorph
Cosmos
[ October 31, 2003, 11:02: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 31st, 2003, 04:15 PM
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Corporal
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
For the time being this will most likely be the Last update I do unless a major bug is discovered. I want to thank you all for your support and hope you all enjoy the mod.
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NO...... COME ON........ Atrocities..
I have a lot of ideas.
Like� make a mod just for the medium map setting with 16 races. And an AI research path for them. Balance and set up just for them� Were you can only play this Mod on a medium map at 16 races with 2,000 racial points� or�.. something like that��.I think that will be a lot easer than doing everything.
Basically� when it comes down to it, the research is not in balance with the galaxy size.
Everything else is there. And this is by far the best Star Trek game out there ( thanks Atrocities).
I just hope that I can help to make it better.
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This is an example of the research imbalance.
After turn 100... In a medium seize galaxy with 16 + races I have research a new colony technology with in five turns. And the other and Last colony technology, also with in five turns. But�.. to research the heavy curser ship technology will cost me almost three times more in turns�.Why?
1. The answers is that the ship construction technology is set for a medium galaxy. And the colony technology is set for a small galaxy.
2. And there are to many moons for the races to inhabit in a system.
--------------------------------------------------------- :-) ---------------------------------------------------------------------------------
I myself... as a Modular� suck ��. But I love to design���So please don�t let this be the Last of the Star Trek Mod.
I would really like to help out.
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October 31st, 2003, 04:41 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
1. The answers is that the ship construction technology is set for a medium galaxy. And the colony technology is set for a small galaxy.
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I fail to see how that is the case... the Colony Techs just cost 500k so it is hard to research them in the early game, that is all. Ship Construction in STM is designed to be very expensive, so obviously level 5 or 8 in it is going to cost a lot more than any other tech at level 1. A lot of high levels in tech areas (shields, weapons, etc.) end up costing more than the Colony Techs to research. I don't think raising the cost of the colony techs would be that great of an idea.
Quote:
2. And there are to many moons for the races to inhabit in a system.
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In your opinion, sure. It is not a matter of fact, just one of opinion. Many people like the number of moons in FQM (which is built in to STM), others do not. You can always use a "classic" type map, which does not have the moons.
[ October 31, 2003, 14:45: Message edited by: Imperator Fyron ]
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October 31st, 2003, 07:17 PM
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Sergeant
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Location: Sandy, Oregon
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Re: STM "Final v1.7.5" Discussion
My thanks to you, Atrocities and everyone else for making Star Trek Mod one of the best SE4 mod yet. I want to play it all the time, just can't find enough time.
Lighthorse

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Oh man, why do you have to hit me with those negative waves so early in the morning..
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October 31st, 2003, 08:21 PM
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Colonel
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Lighthorse:
My thanks to you, Atrocities and everyone else for making Star Trek Mod one of the best SE4 mod yet. I want to play it all the time, just can't find enough time.
Lighthorse
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I know how you feel, Lighthorse. Especially with a 2 (almost 3) year old. Lately, I don't get on the computer until 9:00 PM, and if I don't fall asleep at the terminal, I usually drag mayself away anywhere from 12:00 - 1:00 AM. And I have to get up at 4:30!
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November 1st, 2003, 01:17 AM
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Colonel
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Re: STM "Final v1.7.5" Discussion
It would appear that up grading from 128 to 130 the save games still work out, I have not found any problem after doing this as of yet 
__________________
Kill em all let God sort em out
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November 1st, 2003, 02:02 AM
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Shrapnel Fanatic
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Location: USA
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by mottlee:
It would appear that up grading from 128 to 130 the save games still work out, I have not found any problem after doing this as of yet
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Good
MOD SITE
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 1st, 2003, 04:05 AM
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Corporal
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Join Date: Oct 2003
Location: Reno Nevada
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
In your opinion, sure. It is not a matter of fact, just one of opinion.
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Yeah.... your right... I'll give it a rest.
I was just hoping to help out more. But I think I'll just stick with playing this Great Mod.
BTW.... has anyone thought about making a Master of Orion Mod for SEIV?
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November 1st, 2003, 06:01 AM
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Sergeant
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Location: Sandy, Oregon
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Re: STM "Final v1.7.5" Discussion
ported by Mottlee
It would appear that up grading from 128 to 130 the save games still work out, I have not found any problem after doing this as of yet
I found the same to be true with my game
Lighthorse
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
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