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Search: Posts Made By: JDL
Forum: Space Empires: IV & V March 20th, 2001, 09:52 PM
Replies: 14
Views: 2,053
Posted By JDL
Re: FIghter missile pods, too powerful?

ok I see your points, let me counter.

A deadly first strike is worth its weight in gold because all those 30 turns with DUC is useless if your fighters get taken out with each turns worth of PDC's...
Forum: Space Empires: IV & V March 19th, 2001, 07:54 AM
Replies: 14
Views: 2,053
Posted By JDL
FIghter missile pods, too powerful?

at highest they have 100 damage. they never miss and with heavy fighters w/ 2 shield 3's each you can make a mess. To say nothing of the early on swarms of the small fighters you can field. you...
Forum: Space Empires: IV & V February 12th, 2001, 04:44 PM
Replies: 2
Views: 1,222
Posted By JDL
Can someone please make a SE3 tech mod

I've been playing (until the new patch comes out) SE3 of all things.

I know i've made mention in the past about how many things i would have liked to have seen in SE4 that were in SE3, but even...
Forum: Space Empires: IV & V February 7th, 2001, 08:55 PM
Replies: 158
Views: 18,178
Posted By JDL
Re: Up to date beta patch info..

While everybody is at this patching, is there a way to patch the game so that when you select a group of fighters and deselect some of the rocket pods, then fire, ALL the pods don't fire? You should...
Forum: Space Empires: IV & V January 29th, 2001, 05:01 PM
Replies: 15
Views: 1,647
Posted By JDL
Re: stealth armor not working

Stealth armor only cloaks you in a couple of the 5 areas of visability

(Taken from the SE4 html manual - 'sight' section)

There are 5 sight types in the game called EM Active, EM Passive,...
Forum: Space Empires: IV & V January 21st, 2001, 01:18 AM
Replies: 3
Views: 1,265
Posted By JDL
Whats the dilly with Non-Aggresion

Questions-

Does Non-aggression mean you can't pass through each others planet and ship sectors?

Can you simply counter an AI's trade agreement offer with an offer for NA indefinatly and keep...
Forum: Space Empires: IV & V January 19th, 2001, 04:22 PM
Replies: 10
Views: 2,194
Posted By JDL
Re: SE III or SEIV?

I've just recently unearthed my copy of SE3 and I found a whole bunch of features not carried over to 4.

Its definatly worth playing as it offers a different flavor of play and the bug have been...
Forum: Space Empires: IV & V January 17th, 2001, 05:20 PM
Replies: 10
Views: 1,979
Posted By JDL
Re: New Component

Well, I am by no means an expert, but...

Aren't all components that are destroyed after use user activatable?

You have to manually -board, resupply, emergency podify...-

Perhaps you have to...
Forum: Space Empires: IV & V January 17th, 2001, 03:36 AM
Replies: 34
Views: 4,352
Posted By JDL
Re: Things you wish they kept from SE3

OK, I found my SE3 codes...

Found some more things

Hidden Galaxies - where you couldn't see where any of the systems were located, just where you had explored. How this worked with galaxies...
Forum: Space Empires: IV & V January 16th, 2001, 08:58 PM
Replies: 34
Views: 4,352
Posted By JDL
Re: Things you wish they kept from SE3

Oh 2 more

1 - the reason why half completed ships appeared in battle is that on the 1st turn the basic shipframe was laid down. Then the components were 'repaired', this used up valuable...
Forum: Space Empires: IV & V January 16th, 2001, 08:48 PM
Replies: 34
Views: 4,352
Posted By JDL
Re: Things you wish they kept from SE3

OK back from lunch,

I just went through the begining of a SE3 game and I realized, various things slow the pace of expansion in the beggining of the game.

-the fact that there were SIX...
Forum: Space Empires: IV & V January 16th, 2001, 06:48 PM
Replies: 34
Views: 4,352
Posted By JDL
Things you wish they kept from SE3

I just dl'ed the shareware of SE3 for nostalgia's sake. (Malfadore, can you guy FINALLY make this freeware. I bought it when it came out, and bought SE4 but have since lost the file for my full...
Forum: Space Empires: IV & V January 10th, 2001, 08:42 PM
Replies: 1
Views: 1,188
Posted By JDL
Re: Ship Component to change Planet Atmosphere?

One of the things I loved about SE3 (besides the zoomable galaxy window http://www.shrapnelgames.com/ubb/images/icons/icon9.gif ) Was the fact that you had 7 different types of worlds. This forced...
Forum: Space Empires: IV & V December 20th, 2000, 06:45 PM
Replies: 6
Views: 1,373
Posted By JDL
Re: Modder\'s Corner #1 : Default_AI_Politics

Actually I think this makes sense.

As it is stated in the paragraph if

we = AI
they, Target = other AI or player

AI has 100 and you have 150 then % = 150

Think in that situation the ai...
Forum: Space Empires: IV & V December 13th, 2000, 06:32 PM
Replies: 5
Views: 787
Posted By JDL
Re: Fleets are great but...

Yes,

Shift clicking works like a dream

BUT - they only move together for the current turn, then they split and head(if the objective is more than the current turns' movement points away) for...
Forum: Space Empires: IV & V December 5th, 2000, 04:53 PM
Replies: 13
Views: 2,111
Posted By JDL
Re: AI Anger Data File

What data file did you change to change the research factor?

JDL
Forum: Space Empires: IV & V November 30th, 2000, 09:11 PM
Replies: 6
Views: 1,214
Posted By JDL
No strange Warp points et al

I remember playing the demo and seeing strange warp points - ie smaller warp points et al.

I have been playing 1.11 for a while now and have seen no WP other than normal large ones

I am playing...
Showing results 1 to 17 of 17

 
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