The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Showing results 1 to 17 of 17
Search took
0.01
seconds.
Search:
Posts Made By:
JDL
Forum:
Space Empires: IV & V
March 20th, 2001, 09:52 PM
Replies:
14
FIghter missile pods, too powerful?
Views:
2,053
Posted By
JDL
Re: FIghter missile pods, too powerful?
ok I see your points, let me counter.
A deadly first strike is worth its weight in gold because all those 30 turns with DUC is useless if your fighters get taken out with each turns worth of PDC's...
Forum:
Space Empires: IV & V
March 19th, 2001, 07:54 AM
Replies:
14
FIghter missile pods, too powerful?
Views:
2,053
Posted By
JDL
FIghter missile pods, too powerful?
at highest they have 100 damage. they never miss and with heavy fighters w/ 2 shield 3's each you can make a mess. To say nothing of the early on swarms of the small fighters you can field. you...
Forum:
Space Empires: IV & V
February 12th, 2001, 04:44 PM
Replies:
2
Can someone please make a SE3 tech mod
Views:
1,222
Posted By
JDL
Can someone please make a SE3 tech mod
I've been playing (until the new patch comes out) SE3 of all things.
I know i've made mention in the past about how many things i would have liked to have seen in SE4 that were in SE3, but even...
Forum:
Space Empires: IV & V
February 7th, 2001, 08:55 PM
Replies:
158
Up to date beta patch info..
Views:
18,178
Posted By
JDL
Re: Up to date beta patch info..
While everybody is at this patching, is there a way to patch the game so that when you select a group of fighters and deselect some of the rocket pods, then fire, ALL the pods don't fire? You should...
Forum:
Space Empires: IV & V
January 29th, 2001, 05:01 PM
Replies:
15
stealth armor not working
Views:
1,647
Posted By
JDL
Re: stealth armor not working
Stealth armor only cloaks you in a couple of the 5 areas of visability
(Taken from the SE4 html manual - 'sight' section)
There are 5 sight types in the game called EM Active, EM Passive,...
Forum:
Space Empires: IV & V
January 21st, 2001, 01:18 AM
Replies:
3
Whats the dilly with Non-Aggresion
Views:
1,265
Posted By
JDL
Whats the dilly with Non-Aggresion
Questions-
Does Non-aggression mean you can't pass through each others planet and ship sectors?
Can you simply counter an AI's trade agreement offer with an offer for NA indefinatly and keep...
Forum:
Space Empires: IV & V
January 19th, 2001, 04:22 PM
Replies:
10
SE III or SEIV?
Views:
2,194
Posted By
JDL
Re: SE III or SEIV?
I've just recently unearthed my copy of SE3 and I found a whole bunch of features not carried over to 4.
Its definatly worth playing as it offers a different flavor of play and the bug have been...
Forum:
Space Empires: IV & V
January 17th, 2001, 05:20 PM
Replies:
10
New Component
Views:
1,979
Posted By
JDL
Re: New Component
Well, I am by no means an expert, but...
Aren't all components that are destroyed after use user activatable?
You have to manually -board, resupply, emergency podify...-
Perhaps you have to...
Forum:
Space Empires: IV & V
January 17th, 2001, 03:36 AM
Replies:
34
Things you wish they kept from SE3
Views:
4,352
Posted By
JDL
Re: Things you wish they kept from SE3
OK, I found my SE3 codes...
Found some more things
Hidden Galaxies - where you couldn't see where any of the systems were located, just where you had explored. How this worked with galaxies...
Forum:
Space Empires: IV & V
January 16th, 2001, 08:58 PM
Replies:
34
Things you wish they kept from SE3
Views:
4,352
Posted By
JDL
Re: Things you wish they kept from SE3
Oh 2 more
1 - the reason why half completed ships appeared in battle is that on the 1st turn the basic shipframe was laid down. Then the components were 'repaired', this used up valuable...
Forum:
Space Empires: IV & V
January 16th, 2001, 08:48 PM
Replies:
34
Things you wish they kept from SE3
Views:
4,352
Posted By
JDL
Re: Things you wish they kept from SE3
OK back from lunch,
I just went through the begining of a SE3 game and I realized, various things slow the pace of expansion in the beggining of the game.
-the fact that there were SIX...
Forum:
Space Empires: IV & V
January 16th, 2001, 06:48 PM
Replies:
34
Things you wish they kept from SE3
Views:
4,352
Posted By
JDL
Things you wish they kept from SE3
I just dl'ed the shareware of SE3 for nostalgia's sake. (Malfadore, can you guy FINALLY make this freeware. I bought it when it came out, and bought SE4 but have since lost the file for my full...
Forum:
Space Empires: IV & V
January 10th, 2001, 08:42 PM
Replies:
1
Ship Component to change Planet Atmosphere?
Views:
1,188
Posted By
JDL
Re: Ship Component to change Planet Atmosphere?
One of the things I loved about SE3 (besides the zoomable galaxy window http://www.shrapnelgames.com/ubb/images/icons/icon9.gif ) Was the fact that you had 7 different types of worlds. This forced...
Forum:
Space Empires: IV & V
December 20th, 2000, 06:45 PM
Replies:
6
Modder's Corner #1 : Default_AI_Politics
Views:
1,373
Posted By
JDL
Re: Modder\'s Corner #1 : Default_AI_Politics
Actually I think this makes sense.
As it is stated in the paragraph if
we = AI
they, Target = other AI or player
AI has 100 and you have 150 then % = 150
Think in that situation the ai...
Forum:
Space Empires: IV & V
December 13th, 2000, 06:32 PM
Replies:
5
Fleets are great but...
Views:
787
Posted By
JDL
Re: Fleets are great but...
Yes,
Shift clicking works like a dream
BUT - they only move together for the current turn, then they split and head(if the objective is more than the current turns' movement points away) for...
Forum:
Space Empires: IV & V
December 5th, 2000, 04:53 PM
Replies:
13
AI Anger Data File
Views:
2,111
Posted By
JDL
Re: AI Anger Data File
What data file did you change to change the research factor?
JDL
Forum:
Space Empires: IV & V
November 30th, 2000, 09:11 PM
Replies:
6
No strange Warp points et al
Views:
1,214
Posted By
JDL
No strange Warp points et al
I remember playing the demo and seeing strange warp points - ie smaller warp points et al.
I have been playing 1.11 for a while now and have seen no WP other than normal large ones
I am playing...
Showing results 1 to 17 of 17
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:14 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.