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Search: Posts Made By: AGoetz
Forum: Space Empires: IV & V April 21st, 2005, 05:42 AM
Replies: 19
Views: 3,180
Posted By AGoetz
Re: A question about military manpower vs population

With regards to your numbers for the Honorverse, I don't have the books with me at the moment, but it is actually spelled out in one of them - the limitation isn't in getting the bodies, it's getting...
Forum: Space Empires: IV & V September 23rd, 2003, 04:54 PM
Replies: 2,841
Views: 242,011
Posted By AGoetz
Re: STM "Final v1.7.5" Discussion

Bareing in mind, that I'm still 1.2.1, I've finally had the time to get a single player game going. I didn't see specific fixes to these on your list, but I'm tired and could easily miss them :
The...
Forum: Space Empires: IV & V September 3rd, 2003, 01:42 AM
Replies: 2,841
Views: 242,011
Posted By AGoetz
Re: STM "Final v1.7.5" Discussion

When I went to get the save I found it had been saved over. Opps. If I can duplicate I'll send a save to you.
Forum: Space Empires: IV & V September 2nd, 2003, 05:02 AM
Replies: 2,841
Views: 242,011
Posted By AGoetz
Re: STM "Final v1.7.5" Discussion

I downloaded 1.2 and the various image packs required (took several days, slow connection at home). Playing solo versus AI.
Had colonized 4 systems before my scouts found an AI (note : not a...
Forum: Space Empires: IV & V August 12th, 2003, 02:48 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

Nice work there on the fighter weapons.
How long would a side by side comparison of fighers and anti-fighter weapons take by race? Just thinking from the Gaim point of view, a sub-par fighter...
Forum: Space Empires: IV & V July 26th, 2003, 01:38 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

If I got this right, this is my grpahics/system folder from my copy of the B5Mod.

1059133002.zip (http://forum.shrapnelgames.com/newuploads/1059133002.zip)
Forum: SEIV Scenarios and Mods July 26th, 2003, 01:37 AM
Replies: 401
Views: 79,667
Posted By AGoetz
Re: Space Empires IV: Data/Sound/Graphic

Hyperspace graphics for Babylon 5 Mod.

1059133002.zip (http://forum.shrapnelgames.com/newuploads/1059133002.zip)
Forum: Space Empires: IV & V July 25th, 2003, 01:48 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

I have Hyperspace1, 2, 3 and 4.bmp files for 800x600 and 1024x768. Are these the files you are after. If so, email me and I'll send them by return.
Forum: Space Empires: IV & V July 25th, 2003, 01:38 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

I'll have a go at uploading them tonight (so add a minimum of 10 hours to this message time before I get a chance to try).
Forum: Space Empires: IV & V July 11th, 2003, 01:05 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

The Gaim PDF Scattergun's lack of range is what kills it - the general PDF weapons greater range makes them the prime choice. Of course the PDF Scattergun can be researched further so it's cost and...
Forum: Space Empires: IV & V July 11th, 2003, 01:04 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

Regarding Racial specific items.
In the current files the Gaim (whom I'm playing hence I'm most familiar with them) have the following :

General Components -
Gaim Life Support (half the size of...
Forum: Space Empires: IV & V May 27th, 2003, 04:42 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

My understanding from the current PBW Version is that you install the breech pod componenets on your ships and assign them capture ship orders - works for me anyway. The AI will use them when it...
Forum: Space Empires: IV & V May 21st, 2003, 04:38 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

I've given in and ordered the Gold Version. When that comes I'll see if I can of any assistance with newer Versions than is currently in use in PBW.

Research in particular feeling much slower in...
Forum: Space Empires: IV & V May 20th, 2003, 02:40 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

Just checking that I'm following correctly : Version 2.0 will be Gold only.
Version 2.0 will have completely new weapon systems, hopefully giving every race a usable range of comparable power...
Forum: Space Empires: IV & V May 18th, 2003, 01:09 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

re Jump components

Jump Gate 1 (100 LY range)
requires Jump Gate Construction 1 (requires Hyperspace Studies 3),
Propulsion 10,
Fusion Utilization, 4
(Jump Gates 2-5 (200LY-500LY) just require...
Forum: Space Empires: IV & V May 4th, 2003, 08:36 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

re : new Gaim shipset
As I'm laying the Gaim in the PBW I just had have a look. Ohh, pretty. http://forum.shrapnelgames.com/images/icons/icon7.gif

re : RCEs in PBW
No idea on what effect it...
Forum: Space Empires: IV & V March 14th, 2003, 12:52 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

On the subject of weapons, the races that have a range make it hard to counter while those that have a few are predicatable.

example : the Gaim (whom I'm playing in the game)
Once the techs are...
Forum: Space Empires: IV & V March 11th, 2003, 11:49 PM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

PBW Status :
Currently turn 16 (we only got around to starting not all that long ago).

The AI's most recent Version should only be a couple of pages back from the start. It tries very hard to...
Forum: Space Empires: IV & V February 27th, 2003, 02:11 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

As this is my first PBW game, there are some things that are surprising me.

Firstly - just how many neighbours I've found (or have found me) and it's only turn 12. I'm still running around on...
Forum: Space Empires: IV & V February 18th, 2003, 12:54 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

No, the Raiders weren't working. When I showed up they had plenty of tech, but no ships or units. As a Nomad they also had no colonies other than their Homeworld. It was an easy task to load a...
Forum: Space Empires: IV & V February 17th, 2003, 03:51 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

Been no Posts for a while, so here's the (as I remember) status of my current Single Player game.

Note : The Abbai AI continues to cause unexplained RCEs at odd times, fortuntly they aren't in the...
Forum: Space Empires: IV & V January 29th, 2003, 12:40 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

Regarding number of weapons for each race.
Will there be the standard weapons (ie Particle Weapons) and Advanced Weapons (ie Advanced Particle Weapons)?
Will all races have a Ballistic option? ...
Forum: Space Empires: IV & V January 28th, 2003, 01:13 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

Well, if we are going to be looking at the weapons system, here is what the Gaim currently have :

Tiny
-Light Particle Beam
-Light Particle Gun
Light
-PDF Scattergun
Medium
-Scattergun
Heavy
Forum: Space Empires: IV & V January 24th, 2003, 07:14 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

Unless someone is going to go to a lot of work, of course this mod will be unbalanced. Even ignoring the power of the Ancient Races, the differences between what the various races have available...
Forum: Space Empires: IV & V January 23rd, 2003, 09:04 AM
Replies: 5,004
Views: 434,585
Posted By AGoetz
Re: Babylon 5 Mod

Earlier than I anticipated.
Well of course now that I'm lookng for it the RCE doesn't occur. But anyway the Abbai are currently level 11 in Ship Building and level 11 in Propulsion. An oddity -...
Showing results 1 to 25 of 139

 
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