The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 4
1
2
3
>
Last
»
Showing results 1 to 25 of 76
Search took
0.00
seconds.
Search:
Posts Made By:
Epoletov___SPR
Forum:
TO&Es
December 28th, 2009, 12:51 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
94,007
Posted By
Epoletov___SPR
Re: Ideas how to improve WinSP MBT/WW2 !
It is very grateful, Wulfir, for your advice! :up:
Forum:
TO&Es
December 27th, 2009, 11:11 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
94,007
Posted By
Epoletov___SPR
Re: Ideas how to improve WinSP MBT/WW2 !
It is visible to a trench from the beginning of battle.
It target №1 for artillery of the opponent.
Are necessary " fox hole " for infantry and analogue for vechicle.
These positions are...
Forum:
TO&Es
December 27th, 2009, 04:41 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
94,007
Posted By
Epoletov___SPR
Re: Ideas how to improve WinSP MBT/WW2 !
In Editor scenarios the button " Entrench one unit " is necessary.
I create scenarios where the part of armies should not be dug in, but now it cannot be made.
Forum:
Campaigns, Scenarios & Maps
December 27th, 2009, 04:15 AM
Replies:
184
Sticky:
MAPS!
Views:
125,198
Posted By
Epoletov___SPR
Re: MAPS!
Wollbach-west, Germany 120x120
Wollbach-south, Germany 120x120
Heustreu, Germany 120x120
http://i454.photobucket.com/albums/qq261/Epoletov/27_13__28_12.jpg
Forum:
TO&Es
December 13th, 2009, 05:25 PM
Replies:
2
Contrbattery fire -- display results.
Views:
2,399
Posted By
Epoletov___SPR
Re: Contrbattery fire -- display results.
Thanks!
Also it is possible to see " Unit list " if you batteri has damage, it means was fired.
All would be better to add in game the message about enemy contrbattery. :up:
Forum:
TO&Es
December 3rd, 2009, 02:42 PM
Replies:
3
FELIN systeme for Russia
Views:
2,210
Posted By
Epoletov___SPR
Re: FELIN systeme for Russia
8 complete sets FELIN, for comparison with the Russian similar equipment are bought.
http://lenta.ru/news/2009/08/27/uniform/
Forum:
TO&Es
December 1st, 2009, 04:37 PM
Replies:
2
Contrbattery fire -- display results.
Views:
2,399
Posted By
Epoletov___SPR
Contrbattery fire -- display results.
In scenario battle it is not visible result contrbattery fire against mine art. units (off.map) in the end turn.
This information is accessible only doing contrbattery fire to army.
Whether...
Forum:
Campaigns, Scenarios & Maps
November 19th, 2009, 06:12 PM
Replies:
184
Sticky:
MAPS!
Views:
125,198
Posted By
Epoletov___SPR
Re: MAPS!
Map.
Forum:
Campaigns, Scenarios & Maps
November 18th, 2009, 11:39 AM
Replies:
184
Sticky:
MAPS!
Views:
125,198
Posted By
Epoletov___SPR
Re: MAPS!
Lohrieth, Germany 120x120
Unsleben, Germany 120x120
http://i454.photobucket.com/albums/qq261/Epoletov/30_12__30_13.jpg
http://i454.photobucket.com/albums/qq261/Epoletov/30_17_30_18.jpg
Forum:
TO&Es
November 6th, 2009, 06:59 AM
Replies:
26
Grenade Launchers
Views:
8,732
Posted By
Epoletov___SPR
Re: Grenade Launchers
Actually AGL is small calibre autocanon.
In my opinion, it is necessary to change a class of the given weapon in winSPMBT.
To make type: Autocanon.
Side benefit AGL in a reality, shooting as...
Forum:
Campaigns, Scenarios & Maps
November 2nd, 2009, 04:24 PM
Replies:
184
Sticky:
MAPS!
Views:
125,198
Posted By
Epoletov___SPR
Re: MAPS!
Wollbach, Germany 120x120
http://i454.photobucket.com/albums/qq261/Epoletov/28_12__28_13.jpg
Forum:
Campaigns, Scenarios & Maps
October 10th, 2009, 07:18 AM
Replies:
184
Sticky:
MAPS!
Views:
125,198
Posted By
Epoletov___SPR
Re: MAPS!
Bastheim, Germany 120x120
http://i454.photobucket.com/albums/qq261/Epoletov/28_09__29_10.jpg
Forum:
TO&Es
October 2nd, 2009, 01:44 PM
Replies:
13
Air units-> no use armorpiercing ammo.
Views:
4,394
Posted By
Epoletov___SPR
Re: Air units-> no use armorpiercing ammo.
Thank you ! :up:
Forum:
TO&Es
October 2nd, 2009, 06:16 AM
Replies:
13
Air units-> no use armorpiercing ammo.
Views:
4,394
Posted By
Epoletov___SPR
Re: Air units-> no use armorpiercing ammo.
Despite the fact that in weapon properties we can see equal penetration for HE and AP - 6 points, in fact shooting to armor with HE rounds by distance even 50 meters never reached 4 points. May be it...
Forum:
TO&Es
October 2nd, 2009, 03:33 AM
Replies:
13
Air units-> no use armorpiercing ammo.
Views:
4,394
Posted By
Epoletov___SPR
Re: Air units-> no use armorpiercing ammo.
Mi-24P (with gun GH-30) shoots in armor unit HE ammo.
AP ammo it uses, only when it will spend all HE ammo, not earlier!
Problem in that that if it is necessary to destroy armor unit all over...
Forum:
TO&Es
October 2nd, 2009, 12:47 AM
Replies:
13
Air units-> no use armorpiercing ammo.
Views:
4,394
Posted By
Epoletov___SPR
Re: Air units-> no use armorpiercing ammo.
In test battle helicopter Mi-24P shot on distance of 50 meters in APC and tank.
This failure only at Mi-24P with gun GH-30K.
Other helicopters normally spend AP (armour target) and HE ammo...
Forum:
TO&Es
October 1st, 2009, 05:37 PM
Replies:
13
Air units-> no use armorpiercing ammo.
Views:
4,394
Posted By
Epoletov___SPR
Re: Air units-> no use armorpiercing ammo.
Mi-24P it Weapon # 153 -- GH-30K
This weapon all over again uses HE ammo, and then AP at shooting on armour target!
Others gun at helicopters (Cobra, Ka-52) normally operate.
Forum:
TO&Es
October 1st, 2009, 11:58 AM
Replies:
13
Air units-> no use armorpiercing ammo.
Views:
4,394
Posted By
Epoletov___SPR
Air units-> no use armorpiercing ammo.
Why the aircraft all over again uses HE ammo and only after them - AP ammo?
Target - armour ground unit.
Air units silly shoot on them HE ammo.
It has been noticed both at planes, and at...
Forum:
TO&Es
September 29th, 2009, 01:59 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
94,007
Posted By
Epoletov___SPR
Re: Ideas how to improve WinSP MBT/WW2 !
Extended Map Editor.
It is now very convenient to make all over again roads, then to fill space with a wood.
Roads thus are not destroyed.
Would be conveniently same to make for another...
Forum:
WinSPWW2
September 28th, 2009, 02:41 AM
Replies:
33
some ideas
Views:
7,043
Posted By
Epoletov___SPR
Re: some ideas
Probably it would be possible to make like counterbattery fire. :up:
After flight enemy airunits, it is destroyed fighters, available in bombardment menu.
Forum:
TO&Es
September 21st, 2009, 01:53 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
94,007
Posted By
Epoletov___SPR
Re: Ideas how to improve WinSP MBT/WW2 !
It is color of a faded grass, in fact so ?! ;)
http://i454.photobucket.com/albums/qq261/Epoletov/Grass.jpg
Forum:
Campaigns, Scenarios & Maps
September 16th, 2009, 01:21 PM
Replies:
184
Sticky:
MAPS!
Views:
125,198
Posted By
Epoletov___SPR
Re: MAPS!
Reuthof, Germany 120x120
Hainhof, Germany 120x120
Wood - Rodles, Germany 120x120
http://i454.photobucket.com/albums/qq261/Epoletov/31_10.jpg
...
Forum:
TO&Es
September 16th, 2009, 01:05 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
94,007
Posted By
Epoletov___SPR
Re: Ideas how to improve WinSP MBT/WW2 !
It is necessary to change color terrain "Short Grass".
Now this color mismatches the realities.
Forum:
TO&Es
September 12th, 2009, 08:10 PM
Replies:
5
OOB12 (USA) - Unit 050 and 208 - M163 Vulcan
Views:
2,286
Posted By
Epoletov___SPR
Re: OOB12 (USA) - Unit 050 and 208 - M163 Vulcan
For support ground operations is available unit # 675
M163 CS "Vulcan"
Forum:
TO&Es
September 12th, 2009, 09:38 AM
Replies:
5
OOB12 (USA) - Unit 050 and 208 - M163 Vulcan
Views:
2,286
Posted By
Epoletov___SPR
OOB12 (USA) - Unit 050 and 208 - M163 Vulcan
M163 "Vulcan" now in winSPMBT has Range=60 hex (3000 metres).
Link. (http://www.fas.org/man/dod-101/sys/land/m163.htm)
In reality Anti air range = 5249 ft. (1500 - 1600 metres = 30-32 hexes)....
Showing results 1 to 25 of 76
Page 1 of 4
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
01:04 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.