![]() |
Laser Guided ATGM's
Is it possible to add a weapon class of laser guided ATGM?
This class would have the properties of laser guided ATGM. |
Re: Laser Guided ATGM's
It seems the game already models Javelins and other laser/IR guided ATGMS pretty well. Is there a specific weapon you are thinking of?
|
Re: Laser Guided ATGM's
As Airborne said what is it you're trying to add to the game that would require some different way of handling ATGM accuracy then the way it's handled now?
50 - 3M6 Shmel 60 - 9M14 Malutka 80 - 9M111 Fagot 90 - 9M131 Metis-M 90 - 9M117 Kastet 95 - 9A4172 Vikhr-1 100 - 9M123 Krzantema I'm fairly certain 255 is the maximum accuracy the game can handle, but NOTHING currently existing is that accurate. |
Re: Laser Guided ATGM's
The type of Guidance system of any Anti-Tank Guided Missile IS modelled within the game!
Sometimes the specifics can become irrelevant within the game - laser, wire, radio, IR guided can all be stopped by VIRSS, for example. If you want to model NONE guided missiles use weapon class 23 and 24. Class 25 represents a further type of guidance system. Are 6 (or 7) [13,20,21,22,23,24,(17)] out of a possible 26 weapon classes representing AT(G)Ms not enough for you? What behaviour are you wanting to see that isn't currently modelled? |
Re: Laser Guided ATGM's
There may be properties of laser-guided ATGM that are not the same for other weapons, i.e. the TOW missile.
|
Re: Laser Guided ATGM's
TOW is NOT laser guided... (Tube-launched, Optically-tracked, Wire-guided)!?!
What properties do you think aren't modelled for laser guided ATGM (ie spike) that are for wire guided (eg TOW)?? Whilst countermeasures are (slightly) different for 1st, 2nd and 3rd generations of ATGM they can be assumed to be covered by the current game modelling. Much more important (in game terms at least) is how they react on reaching the target - Top attack, multi-charge, etc. which IS covered by the varying weapon classes (6 or 7) for AT missiles. Please don't answer with vague "...there may be properties...", please give examples of properties/behaviour that you believe isn't currently modelled in the game and could be modelled to add to realism and playability. |
Re: Laser Guided ATGM's
The OP should at least play the game before posting any "constructive criticisms." This is obvious trolling.
|
Re: Laser Guided ATGM's
Quote:
Is there any real reason to adjust the game code regarding missile guidance methods? Laser-guided ATGM may have properties of their own, just as TOW may, for example. I've been playing the game since Steel Panthers, I suppose you know. Generally, I play the game daily. |
Re: Laser Guided ATGM's
Quote:
The developers have worked hard and constantly over 2 decades to bring us a game as realistic and well crafted as possible (within the constraints of the original game format), "adjustments" to game code are made after careful analysis and research - not on a whim! Yes different types of munitions and weapons systems DO have different properties and behaiviors this is why there are different weapon classes. It makes little to no sense to me to ask vague, "should there be..." questions without some knowledge. The answer to this, and many of your other posts, is yes THIS IS ALREADY MODELLED IN THE GAME! |
Re: Laser Guided ATGM's
Quote:
"He made the rounds of all the smithies but returned home unshod." Cheers and have a nice day ;). |
All times are GMT -4. The time now is 06:57 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.