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April 17th, 2003, 07:04 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Problem with game: Return to Hell
I was wondering if anyone here could help me with this. In a game that I am hosting/playing in, (Return to Hell), this Last turn everything was fine for me. But I recieved an email from a player with an interesting problem that I have no idea what caused it.
He said that this turn some of his ships have taken damage without any explanation. Also some of the planets that were just colonized this turn have a facility in the build queue; and then some of the ships have different orders then what he game them. The AI didn't do any of this because he hasn't missed a turn for awhile.
I took the game off auto processing until we could figure it out but I have no clue. Have any of you ever seen this before?
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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April 17th, 2003, 07:07 PM
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First Lieutenant
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Re: Problem with game: Return to Hell
Did he turn on any of the ministers?
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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April 17th, 2003, 07:08 PM
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Captain
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Re: Problem with game: Return to Hell
The history of the game will show him not missing a turn even if he accidently upload the wrong turn. The PBW server treats a wrong turn the same as not uploading a turn.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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April 17th, 2003, 07:13 PM
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General
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Re: Problem with game: Return to Hell
Quote:
Originally posted by Gandalph:
The history of the game will show him not missing a turn even if he accidently upload the wrong turn. The PBW server treats a wrong turn the same as not uploading a turn.
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Hmmm, never thought of that one. I'll email him and find out.
Thanks for the help. I'll let you guys know what I find out.
Although that would solve only some of the problems. It would take care of the colony queues and the wrong orders to the ships; but as far as the ships with damage goes I don't see how that would solve this. Unless the AI moved through a damaging warp point and the player didn't realize it.
[ April 17, 2003, 18:20: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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April 17th, 2003, 09:03 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Problem with game: Return to Hell
ask him if the ships were damaged attempting to make planets... as many of the astroids are ship damaging.
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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April 17th, 2003, 09:13 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Problem with game: Return to Hell
Quote:
Originally posted by tesco samoa:
ask him if the ships were damaged attempting to make planets... as many of the astroids are ship damaging.
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Another good idea. I emailed him but haven't heard anything back yet.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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April 18th, 2003, 12:48 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Location: DC Burbs USA
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Re: Problem with game: Return to Hell
OK, I have looked at everything I can think of. I think it has to be the correct turn upload.
Every order I gave was completed, and some were not what the AI would be expected to do.
Also there is none of the normal AI mucking about with ship designs and such. It is almost as if
every ship that had no orders was given some, and each new colony was ordered to build one facility. And two ships that were training are now under repair, they were given orders to refit. They were the only ships that happened to be at a planet with a space yard.
It would appear that my instructions were all followed, but then extra orders were given.
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Think about it
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April 18th, 2003, 12:57 AM
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Private
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Re: Problem with game: Return to Hell
The real question is, are you better off with the phantom orders?
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April 18th, 2003, 01:03 AM
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Lieutenant Colonel
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Re: Problem with game: Return to Hell
Can't say yet. It will delay me a few turns, but this empire was already screwed when I took it over. So it won't effect the outcome of the game.
It's just going to take me a while to check everything planet by planet and ship by ship.
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Think about it
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April 18th, 2003, 02:00 AM
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Captain
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Re: Problem with game: Return to Hell
This extra info makes it sound as if some ministers were on, particularly retrofit, facility construction and some ship movement minister (ie patrol, explore, attack, or defense).
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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