|
|
|
|
April 17th, 2003, 03:17 AM
|
First Lieutenant
|
|
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Unused weapon abilities
Ok. I know there are several weapon ability types out there that aren't used in the default, but that some mods use.
So what exactly are all of these abilites in list format, and what do they do?
I ran a few searches and couldn't find a listing of them and checked a few faqs and didn't find anything that listed them not even the modding 101. Or if any did I missed it. Any information on these unused weapon abilities would be appreciated.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
|
April 17th, 2003, 06:46 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Unused weapon abilities
They are listed in Components.txt under Weapon Damage Type in the header. They are all self-explanatory (they do precisely what their names are), so writing a section explaining them in the modding tutorial wouldn't be very productive.
The only ones to watch out for are the few specific comp damage type abilities that do not skip shields (Only Engines, Only Boarding Parties, Only Security Stations), and then these two: Increase Reload Time, Disrupt Reload Time. Increase Reload Time does not work on ships with Master Computers (it is for a Psychic weapon), whereas Disrupt Reload Time does (it is for a Crystalline weapon).
[ April 17, 2003, 05:48: Message edited by: Imperator Fyron ]
|
April 17th, 2003, 06:48 AM
|
|
Sergeant
|
|
Join Date: Feb 2002
Location: Canada
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Unused weapon abilities
From Components.txt:
Weapon Damage Type:
The type of damage that is done when the weapon hits.
Allowable values for Weapon Damage Type:
Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons, Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5, Only Planet Population, Only Planet Conditions, Only Resupply Depots, Only Spaceports, Pushes Target, Pulls Target, Random Target Movement, Only Shield Generators, Only Boarding Parties, Only Security Stations, Only Planet Destroyers, Skips Armor, Skips Shields And Armor, Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, Crew ConVersion, Only Master Computers, Skips All Shields, Double Damage To Shields, Half Damage To Shields, Quarter Damage To Shields
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
|
April 17th, 2003, 07:19 AM
|
First Lieutenant
|
|
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Unused weapon abilities
Hrmm... well there you go. Thanks alot. I checked the abilities text file but didn't check the components one.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
|
April 17th, 2003, 09:38 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Unused weapon abilities
only planet destroyers. hmmm, stick a few of those in a wp, 1 or 2 or 3 on each world, and save a facility slot?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
April 17th, 2003, 09:47 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Unused weapon abilities
No, cause the WPs will be bombared by the attack fleet before the planet destroying ship gets there anyways. Who sends planet destroyers unescorted into enemy space? Now as a ship weapon, sure, cause it can chase the planet buster to the corners.
|
April 17th, 2003, 09:50 AM
|
|
Corporal
|
|
Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Unused weapon abilities
Quote:
Originally posted by narf poit chez BOOM:
only planet destroyers. hmmm, stick a few of those in a wp, 1 or 2 or 3 on each world, and save a facility slot?
|
Too bad there is nothing for "only sun destroyers"...but i'd guess that it would be a bit broad in scope. one type of planet killer v. three types of sun killers (nebula, black hole, and original flavor ).
[ April 17, 2003, 08:51: Message edited by: Xaren Hypr ]
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech
My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+
|
April 18th, 2003, 01:23 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Unused weapon abilities
"Only Planet Destroyers" dosen't skip shields.
I tried to use that one as part of the RPS mod, but shields block it, and I had to pick something else.
__________________
Things you want:
|
April 18th, 2003, 04:24 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Unused weapon abilities
if it skipped shields and had a long enough range...very heavy one shot weapon?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|