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Old March 16th, 2003, 01:48 AM
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Default Mod Question Sector - Damage

According to the abilities.txt:
Sector - Damage
Value1 = Amount of damage per turn to all objects in sector.
Value2 =

However, when I look at the standard and modded Versions of StellarAbilityTypes.txt:
Value2 = 0 or Value2 = 1

For Sector - Damage:
What is the description for Value2?
What are the possible settings for Value2?
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Old March 16th, 2003, 01:51 AM
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Default Re: Mod Question Sector - Damage

I don't think the val2 does anything. Test out the abilities to see what the difference is. Maybe 0 means always damaged, and 1 means sometimes damaged? Or, it makes no difference, or does something else.
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Old March 16th, 2003, 02:20 AM
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Default Re: Mod Question Sector - Damage

Hmmm, Warp Point - Turbulence has the same issue (or non-issue). I do know from testing that leaving Val2 blank will create inconsistent, and completely unreproducible, results. Off to the test lab I go…
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Old March 16th, 2003, 02:31 AM
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Default Re: Mod Question Sector - Damage

Never leave a setting (except those that are just text strings, like Descriptions) blank.

[ March 16, 2003, 00:32: Message edited by: Imperator Fyron ]
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