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  #1  
Old March 9th, 2003, 10:27 PM
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Krelian Krelian is offline
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Default more questions

First, thx for answering my previous post.

Now i have some strategy questions... isn't there any strategy guide or something?
The thing is that now i am on my 3� game... in the previous 2 i have losed the same way... first turns i was the most powerful in the galaxy, getting lot's of money every turn, and when i reach certain tech level, i start producing ships and then, from 1 turn to the other, i am from getting +100.000 minerals per turn to losing -150.000 per turn, then i ended scraping my ships and being overwhelmend by my enemys.

Right now I am playing a neutral race because before i was a peacefull race, but my "allys" started colonising MY starts systems... and i hate that, so now i do non-intercurse treaties with everyone. The thing i want to know is how can i sped my money, to not being losing like 100k every turn for storage problems! I know that i should have like 3M more that i actually have... and i know that i will need all those money when i start making ships...
I am playing with hard AI mode, agaings 12 races i downloaded.. 4 from babylon 5, 4 from starwars and 4 from startrek.. very fun =).
Right now i control 12 stars systems.. i have like 20 colonys... but others AI players have 12 systems and like 60 planets... i only colonise medium or bigger planets, and only hydrogen atmosthere ones.. (green dot). I noticed the ai players colonise every planet, including the more crappy ones. Is that good? Because there u can only build like 2 or 3 factorys... i think it is contraproducent...
Another thing that i dont like... why the AI researsh so little? I alwais have like 20 more tech lvls that the next more advanced AI...that makes me feel like with no rivals...their ships never can even hit my's...

Well resuming, i want some advises of how to spend my money, to not lose 100k per turn... and i already have like 3 planets just for money storage... so that is not the answer...

Here are some ss i taked...







I control 5 useless stars anyway
The map:
1: a green giant star
2: some thing that moves my ship 2 squares per turn, so i cannont put satellites in wormhole exit.. i keep all my ships in the systems to the right, blocking the galactic empire (darth vader's)
3: some weird organic star... useless too.
4&5: Asteroid belt systems... useless =(. To the right of 5 is my homeworld.
6: The vorlons reclaim this systems as theirs.. every turn i kill like 4 colony ships tring to cross...
7: To the right are my worst enemy's, the hapes consortium helped by the shadows... every 5 turns or so, they attack with fleets of 10 or more strong ships... anyways i have in every "gate" of my empire Groups of 30+ satellites.. and my planets are armed with drones, just in case.

Also i experimented with ministers, i turned on the one that produce ships... but he keels making anti-planet drones ! I also turned on the coloniser one, but i dont know if he make the colony ships or i have to give them to him?
Also i wanted to the ministers to gather the new ships... so i turned the defense minister on, but he sended some ship to my neighbors systems...

PS: Is there some key to take screen shot automaticaly? because i made this ones with copy and paste in paint -_-a
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  #2  
Old March 9th, 2003, 10:48 PM

tesco samoa tesco samoa is offline
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Default Re: more questions

Hello there..

There is a couple of Faq's and Strategy guides...

Look here for those..

http://www.shrapnelgames.com/cgi-bin...;f=23;t=005518

http://www.shrapnelgames.com/cgi-bin...;f=23;t=005767
( look for the Dubious Strategy Guide and SEIV Strategy & Taticts )

I would recommend that you stick with Peaceful races as you will not have to deal so much with rioting.

And that when you start your games you build some Mineral , Organic , Rad Storage on your newly colonized planets so you can store that extra production at the beginning of the game.
Then when your starting to build more and more ships make sure you can afford to keep them by balancing your production. And colonize every planet you can. 1 mineral planet on a planet at 103 % is still going to give you 700 + minerals a turn. As you only need one space port per system. This will really help your empire. Also at the beginning of the game it is more important to build colony ships and get them out there.

For ministers... I turn them off.

For Screen prints... No the print scrn copy and paste is the only way to go.

Good luck...

And post away... Your answers will be given
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #3  
Old March 9th, 2003, 10:56 PM

trooper trooper is offline
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Default Re: more questions

That makes a lot of questions for a single thread...

I know at least one answer : AI is set to optimize its own star system, by colonizing every available planet, even if it's small. A little colony with just one facilitie is better than nothing. In small quadrants with lots of players, this strategy works fine.

If you chose to make no treaty with AI races, you will get no bonus resources, and your ships (especilly transports and colony ships) will be crushed by ennemy ships if they encounter any. And all AI will be more willing to declare war to you.

About resources shortages, my advise will be to not spend more resources than you have .
Also use mothball and scrap old useless ships to save maintenance resources.
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  #4  
Old March 9th, 2003, 11:13 PM
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Ruatha Ruatha is offline
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Default Re: more questions

About resource wealth.
Don't worry about it.
100 K in the wastebin isn''t that bad if you have 800K in reserve.
What you need to do is build more war ships, then the maintnance will rise and you won't get that much surplus resources!
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  #5  
Old March 9th, 2003, 11:58 PM

Raging Deadstar Raging Deadstar is offline
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Default Re: more questions

Well i'm kind of a newbie but i have a few tips i do, i doubt these work very well in low tech games but i'm in a 3 planet start, high resources, high tech game against High difficulty ai with high bonuses, this is standard vanilla seiv gold. In the first few turns i colonise the best planets, in between any value from 70%+ Just say it has 120% in radioactives i'd build 2 radioactives resources and then a radioactives collider and then fill the planet up on radioactives extractions. Then once i have a stable resource base colonise any planet and build atmosphere modification plants and any planets that have less than 70% i build intelligence planets on them, filling them up with intelligence centres then half way through the build queue i add the two intelligence modifier facilities (can't rememeber their names) and then fill the rest of the planet up with intelligence, on the atmosphere modification worlds i add a 5 resource storage facilities then add more facilities once it's converted and i have a use for it

I'm up to turn 96 in a high tech high bonus game and i have 50 planets, over 15 systems, i havn't colonised that many systems totally because my ally has taken the rest of them up But after you got enough defense ships and resources i suggest you colonise the rest of your systems. My profits per turn are +270497 minerals, +232207 organics and +386729 radioactives and i have 51 ships, 3/4's of which are dreadnoughts and baseships.

This is my style of play and i'm a newbie and havn't read any tips or stratergy guides, this is just my way of playing i guess so i don't know if it's effective

Keep playing and i hope things work out for you, hopefully these tips will help you out in high tech games, and i suggest doing this in low tech games except perhaps adding research facilities to most planets along with resource extraction facilities, and then when you have the atmospheric modification facility run wile with that, but i doubt it will be used that much in low tech, i havn't played many low tech games and i have came around low high to mid table and then got wiped out in them

Keep playing and you'll find out a way round it, then you will develop your own way of playing it, your own stratergies and other methods, it's all about practice i guess
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Old March 10th, 2003, 12:40 AM
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Krelian Krelian is offline
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Default Re: more questions

thx everyone for repling

Quote:
Originally posted by Raging Deadstar:

i have 50 planets, over 15 systems, i havn't colonised that many systems totally because my ally has taken the rest of them up
that is exactly what i hate of aliances... they think a trade aliance means "please take everything u can in my systems!!"
So non-intercurse is fine for me.. i think i make enogh money by myself anyways...

what tech lvl is the best to play? i play in low starting tech, and mid cost... anyways that seems to be very high anyways... 500.000 RP to get a new type of colony for example... what is the commonly used setting for this?
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Old March 10th, 2003, 04:14 AM
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Krelian Krelian is offline
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Default Re: more questions

when u are modding.. can u add new racial traits? or u can only modify the existing ones ?
same question with culture type...
thx
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  #8  
Old March 10th, 2003, 04:15 AM
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Ragnarok Ragnarok is offline
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Default Re: more questions

Quote:
Originally posted by Krelian:


what tech lvl is the best to play? i play in low starting tech, and mid cost... anyways that seems to be very high anyways... 500.000 RP to get a new type of colony for example... what is the commonly used setting for this?
Usually low tech start wtih medium cost is what most people play. Usually. Most PBW games do anyways. I don't play much SP anymore as I find the AI too easy to beat. So I just get whooped by humans.
The great thing about this game is there are no 'right' ways of playing. If you play a style right you can win. That's why there are no true stratagy guides out there; because each game is different.
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Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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  #9  
Old March 10th, 2003, 04:16 AM
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Ragnarok Ragnarok is offline
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Default Re: more questions

Racial traits: yes you can mod more in. Don't ask me how but you can.

Culture types: No, as far as I know those are hard coded and cannot be changed.
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Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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  #10  
Old March 10th, 2003, 04:44 AM
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Master Belisarius Master Belisarius is offline
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Default Re: more questions

Quote:
Originally posted by Krelian:
when u are modding.. can u add new racial traits? or u can only modify the existing ones ?
same question with culture type...
thx
Yes. You can do all the things you named (including the cultures).
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