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  #1  
Old February 20th, 2003, 05:17 PM
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Default AST and Atmospheric processors

All of my atmospheric processors have quit working in AST 1.7. It was a new game (as Borg), and I had converted quite a number of planets with Atm Proc level I. However, later, I got the tech for AP II and III and the System Gravitational Shield. I deployed and updated the improved AP II/III as they were available and in at least some of my systems built the SGS. It took quite a while for me to notice and then verify that my planets were no longer converting. Any ideas? Is this a bug in the mod or 1.84 or a component conflict?

[ February 20, 2003, 15:19: Message edited by: solops ]
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Old February 20th, 2003, 06:03 PM
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Default Re: AST and Atmospheric processors

I have a game running in 1.84 that I upgraded from the Last Version and my atmos converters have all worked flawlessly before, during and after applying the patch.

My game is Proportions. Could be a mod issue.
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Old February 20th, 2003, 09:35 PM
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Default Re: AST and Atmospheric processors

Check the number of abilities lines on the ATM converter II and III, to make sure their conVersion abilities are working.
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Old February 20th, 2003, 09:45 PM

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Default Re: AST and Atmospheric processors

Can an Atmospheric converter convert to oxigen one of those planets without any?
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Old February 20th, 2003, 09:51 PM

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Default Re: AST and Atmospheric processors

Yes. Unless that planet is a Gas Giant; converters can't make a None atmosphere Gas Giant.

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Old February 20th, 2003, 10:00 PM
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Default Re: AST and Atmospheric processors

Quote:
Originally posted by Imperator Fyron:
Check the number of abilities lines on the ATM converter II and III, to make sure their conVersion abilities are working.
I'm not sure what you are telling me to do. Please elucidate, slowly and in simple words. This looks like a good lead.
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Old February 20th, 2003, 10:01 PM
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Default Re: AST and Atmospheric processors

Quote:
Originally posted by Phoenix-D:
Yes. Unless that planet is a Gas Giant; converters can't make a None atmosphere Gas Giant.

Phoenix-D
Hmmm....can I change a Gas Giant of any variety into a "none"?
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  #8  
Old February 21st, 2003, 01:47 AM
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Default Re: AST and Atmospheric processors

Quote:
Originally posted by solops:
quote:
Originally posted by Phoenix-D:
Yes. Unless that planet is a Gas Giant; converters can't make a None atmosphere Gas Giant.

Phoenix-D
Hmmm....can I change a Gas Giant of any variety into a "none"?
No. Gas Giants can not have None atmosphere, ever.

Quote:
Originally posted by solops:
quote:
Originally posted by Imperator Fyron:
Check the number of abilities lines on the ATM converter II and III, to make sure their conVersion abilities are working.
I'm not sure what you are telling me to do. Please elucidate, slowly and in simple words. This looks like a good lead.
1) Open Explorer or My Computer (assuming you are on a Windows OS).
2) Browse to the folder in which you installed SE4.
3) Go to the AST mod folder that is in the SE4 folder.
4) Go into the Data folder in the AST mod folder.
5) Open Facilities.txt
6) Search for the facility in question.
7) Check the Number of Abilities line, and make sure it matches how many abilities are defined for the facility. This will probably need to be 1, if the only thing that the facility does is convert atmospheres. Here is a sample facility from the default game:

code:
Name                := Atmospheric Modification Plant I
Description := Massive atmospheric processors which...
Facility Group := Planet Modification
Facility Family := 44
Roman Numeral := 1
Restrictions := None
Pic Num := 70
Cost Minerals := 15000
Cost Organics := 15000
Cost Radioactives := 15000
Number of Tech Req := 1
Tech Area Req 1 := Planet Utilization
Tech Level Req 1 := 7
Number of Abilities := 1
Ability 1 Type := Planet - Change Atmosphere
Ability 1 Descr := Changes the atmosphere of the planet...
Ability 1 Val 1 := 30
Ability 1 Val 2 := 0

Note how it has Number of Abilities equal to 1. Then, it has Ability 1 Type, Descr, etc. If there was an Ability 2 Type, Descr, etc., the Number of Abilities would have to be set to 2 for the second ability to function. The Number of Abilities should never exceed the number of abilities that are defined. There is no practical limit to the number of abilities you can have. Each ability must have all 4 of those lines, and must have the same number after "Ability".

Note: the descriptions of that facility have been truncated to preserve the table format of the forum page.

[ February 20, 2003, 23:54: Message edited by: Imperator Fyron ]
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  #9  
Old February 21st, 2003, 03:26 AM
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Default Re: AST and Atmospheric processors

As far as I know, the AMP's I - III were not changed for the AST mod. I know that Atrocities added a new AMP called the Genisis to the Facilities.txt, and it seems to work just fine.

What I have noticed is that if the planet is an irradated world, ie Fyron's Q mod, they do not convert.

Send me your save game file. [email protected]

Thanks for the bug report. I will try and find out the cause.
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  #10  
Old February 21st, 2003, 03:30 AM
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Default Re: AST and Atmospheric processors

I have confirmed that the AMP I - III are un-modded. I would suspect that your problem is with irradated planets.
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