What are the limits to the map editor data base?
If I were to put a star system in each block, it would be 3149 star systems (47 X 68) most of these I would Black out the "star" in the BMP image and call them deep space only, a few dozen of them would be actual star systems with planet BMP images. Then I would black out the Worm hole BMP image and connect each edge with the ajoining squares edge. From this I would create a map that was completely jioned together at each suares edge (if you catch my drift). This would sort of simulate Star Trek movement style. But would that many star systems and warp lines be too much for the map editor/game to handle?
Another idea is to create, lets say two star systems each in its own square at opposite ends of the main map editor screen (47X68), then the next bunch of squares would be murcury's orbit, then the next bunch of squares that surround the previous bunch would be venus's orbit, etc, etc connect them all together then connect the two star systems together to form a sort of war between 2 worlds. Using the proportions mod since there is only 1 home world apiece anyway, you could change the entire scale of the game, and therefore maybe breath some new straegy into the game. Geez that got wordy did'nt it! Any way could the latter be done also??? I'm always looking for new ways to play the game...
|