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  #1  
Old January 31st, 2003, 12:49 AM
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Default Replacement player for homecoming2: turn 2400.4

Yes, this game needs a replacement player: the game just started: 2400.4. Please this empire and his partner (==> this is a team based game) really needs a empire that can stay there till the end (or almost)

Here is the game:
Home coming 2

Thousand of years have past since the Last galactic war. As a result of this war many races had to leave their home planet searching for new resources and peace.
Some found what they were looking for, other perished.
Those that found a new world mostly lost their high technology and were confined to their new home planet.

Now after hundred of years some races have invented new ways to travel and explore space�

This is a team-based game
To avoid prearranged teams and races this game is set as followed:

Starting resources: 20000
Starting planets: 1
Home planet value: good
Score display: allied
Technology level: Medium
Racial points: 3000
Quadrant type: Custom
Quadrant size: depending on number of player (>10 = large)
Event frequency: None
Technology cost: Medium
Victory conditions: Team that colonize their home planet (see description of your race) with a space yard, mining miner-, Organics Farm- and a Radioactive extraction facility. Furthermore, when you have colonized your home planet, you have to mention this to all other races. When you have manage to keep your home planet after again 2 years (20 turns), then you have won the game.
Maximum units: 2000
Maximum ships: 500
Computer players: None
Neutral empires: No
Version: 1.78 (gold patch 2)

The game owner will start the game and will tune every race with one sentence that refers to the home planet where the race originated from.
Every race will have a partner race, which originated from the same planet: your team-mate (random) N.b. you can only win as a team!!
Because all races are scattered over the map, you have to find your partner.
The game owner will design a map and put all players somewhere on the map (taking in account the different team players), this will prevent random placement of each player/team-mates.

Further Rules:
- Maximum alignment with non-team mates: Trade Alliances!
- Intel is on
- No computer or neutral players
- No Ancient race Trait!!
- Max 100 mines per sector

Sparhawk
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  #2  
Old February 1st, 2003, 02:27 AM
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Default Re: Replacement player for homecoming2: turn 2400.4

Naar boven
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  #3  
Old February 8th, 2003, 10:45 PM
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Default Re: Replacement player for homecoming2: turn 2400.4

Well the thing I was affraid for, happened.
Again a player "had to" withdraw.

So here its again: the question: replacement player needed for homecoming2.
We are in turn 2400.8, so we are still in the beginning of the game.
If you are not a quitter and like a good game, especially a team based game, join now.
Your team mate is already waiting.

sparhawk
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  #4  
Old February 9th, 2003, 12:07 AM

trooper trooper is offline
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Default Re: Replacement player for homecoming2: turn 2400.4

Quote:
Originally posted by sparhawk:
[QB]Well the thing I was affraid for, happened.
Again a player "had to" withdraw.
Grrrrrrrrrr......
Quote:
Your team mate is already waiting.
He is not alone...

Please, come...
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Old February 9th, 2003, 01:59 AM

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Default Re: Replacement player for homecoming2: turn 2400.4

Applied for the spot. If anyone else wants it, let me know.

Phoenix-D
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