.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 7th, 2002, 03:25 PM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default finalizing new mod...

I'm finishing my new race mod...

As usual, I have some very stupid questions :

1) Culture, Demeanor : do they have an impact on the game ? must I choose one of those listed or could I create another one ?

2) characteristics and traits : is there a norm for giving race points ? I mean, does a rule limits the characteristics and adv traits allocated to a race, in order to have a "balanced" game ?

3) mini icons : to have transparent ship images, the background should be black (RGB 000)?

4) starting research levels : Can I create a race with a specific research field developed ? (like armor I)

5) AI_Research.txt file : is this file often modified, or is it generally standard for AI races ?




thanks...
Reply With Quote
  #2  
Old October 7th, 2002, 03:53 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: finalizing new mod...

1) Culture settings have bonuses and/or penalties to such things as space combat, maintenance rate, and happiness. Load SE4, and "add new empire" to see the details.
1b) Demeanor, I believe is just a descriptive thing, but I don't know if SE4 will complain if you enter a new one.

2) You are editing AI_general.txt? There are three sets of entries in there, the first is for 2000 point games, the second for 3000 point games, and the Last for 5000 point games.
See SE4's "Add new empire" to make sure the items you choose will add up to exactly that price.

3) Right. There is a viewer, possibly on the CD, that will display the whole shipset, and has a toggle to change the transparent parts from black to hot pink and back, so you can be sure it looks right.

4) No. All races start with the techs defined by techareas.txt. The specific techs given also depend on whether the game is a low, medium, or high tech start.

5) That file is critical. For example: If your shipdesigns.txt call for ships with Antimatter Torpedoes, you darn well better research that tech area early!
Reply With Quote
  #3  
Old October 7th, 2002, 04:40 PM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: finalizing new mod...

Well technically you could make a race have a specific field developed, if you made a duplicate of that field and it's tech and made it racial.

Yes, that race would have a duplicate, say, armor field, but AI or human behind the wheel, either way, it doesn't really matter.

Merely a visual annoyance.
__________________
My granddaddy was a toaster.
Reply With Quote
  #4  
Old October 7th, 2002, 04:54 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: finalizing new mod...

But that would require editing the data files, and making it incompatible with everything else out there.

This is just a new race & AI, not a data mod, right?
Reply With Quote
  #5  
Old October 7th, 2002, 05:07 PM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: finalizing new mod...

Dunno...he mentioned creating a new culture or demeanor. Don't think that is doable at runtime.
__________________
My granddaddy was a toaster.
Reply With Quote
  #6  
Old October 7th, 2002, 05:10 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: finalizing new mod...

I like the look of your ships. Are they hand drawn and scanned?
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #7  
Old October 7th, 2002, 06:51 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: finalizing new mod...

Quote:
Originally posted by Suicide Junkie:
...
2) You are editing AI_general.txt? There are three sets of entries in there, the first is for 2000 point games, the second for 3000 point games, and the Last for 5000 point games.
See SE4's "Add new empire" to make sure the items you choose will add up to exactly that price.
...
Whoa! Really? I always thought the specific set was randomly selected, to give variety each time the empire was generated!

PvK
Reply With Quote
  #8  
Old October 7th, 2002, 11:16 PM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: finalizing new mod...

so, if I make a summary :

- no exotic culture and demeanor, or it won't work on another PC.

- 3 levels for the race abilities (I was wondering what was opt1, 2 and 3. Now I know!)

- I'll have a look on the icons with the viewer. BTW, I saw that some of the mini icons designed for the game was not totally transparent (black spots on the screen)

- Impossible to start with a specific research field for a compatible race & AI . But it's possible to design heavely armored ships by editing the AI DESIGN TYPES file ? (what are "spaces per one" values ???)

- AI_Research.txt : not understand clearly what was its purpose. Is there a generic file for that , that I can use ?

Kwok : My ships are hand drawn, scanned and colorized with photoshop. I tried to create various designs for each ship size, not simply a main body and add-ons.
Reply With Quote
  #9  
Old October 7th, 2002, 11:42 PM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: finalizing new mod...

By the way, how can I play with my new race (or have it played by an IA). I added the race directory, but it doesn't appear in the "Add existing" race list ?
Reply With Quote
  #10  
Old October 7th, 2002, 11:45 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: finalizing new mod...

to have your race shown in the add empires thingy you need to make an emp file

It's easy. Just make a race with your race pics, set all the things *down to the description and history* and save the empire after you are finished.

One word of note: if you want your race to perform at all race point settings, you will need to make 3: 1 for 2000, 1 for 3000, and 1 for 5000.

Edit: remember to save your race file(s) in the Empires Folder.

[ October 07, 2002, 22:46: Message edited by: TerranC ]
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.