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  #1  
Old June 28th, 2002, 12:21 AM
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Default Why don\'t ships obey their $@#$@# fleet orders

This is now happened a second time to me and I'm convinced this is a bug. I put a ship in a fleet give the fleet orders and then in strategic combat the ship ignores the fleet orders and reverts to the ships class orders. ALL other settings are at default. (ie 'ships' have not been told to break formation) Please tell me someone else has noticed this. I don't think I ever had this problem in ver 1.49 just in Gold
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Old June 28th, 2002, 12:27 AM
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Default Re: Why don\'t ships obey their $@#$@# fleet orders

What is the particular ship designed as?

There are separate settings for:
- Ships
- Carriers
- Colony ships
- Transports
- Ships (No Weapons)
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Old June 28th, 2002, 03:24 AM
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Default Re: Why don\'t ships obey their $@#$@# fleet orders

The first time I noticed this it was a ship frigete or destroyer with missles and DUC that ignored it's don't hurt me orders. This was a single player game and I replayed the turn numerous times. they ships always ignored the fleet orders. When I gave the ship class orders 'don't hurt me' they obeyed. The latest instace was a light cuiser with PD, Cargo (with troops loaded) and boarding parties. The ship class had don't hurt me orders but the fleet (it being the only ship in the fleet) had Capature planet orders. During combat ir chose the don't hurt me orders. The next turn after I changed the class orders to Capture Planet it did so.

PS not sure what the second ship would be classed as but surely either 'Ship' or 'Ship no weaopons' both of which should not have broke formation

[ June 28, 2002, 02:43: Message edited by: DavidG ]
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Old June 28th, 2002, 03:49 AM
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Default Re: Why don\'t ships obey their $@#$@# fleet orders

Just tested this again. Started a new game. All default settings. Build a frigte with missles and DUC, put it in a fleet, give fleet don't hurt me orders, attack something, and watch it die.

Is it really just me or is this normal?
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Old June 28th, 2002, 11:55 AM
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Default Re: Why don\'t ships obey their $@#$@# fleet orders

Did you create a new race or did you use a TDM race? Most of these races break formation by default.
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Old June 28th, 2002, 12:45 PM
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Default Re: Why don\'t ships obey their $@#$@# fleet orders

Quote:
Originally posted by [K126]Mephisto:
Did you create a new race or did you use a TDM race? Most of these races break formation by default.
It was a new race.
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Old June 28th, 2002, 07:57 PM
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Default Re: Why don\'t ships obey their $@#$@# fleet orders

Quote:
The latest instace was a light cuiser with PD, Cargo (with troops loaded) and boarding parties.
If a ship has a cargo bay, it probably falls into the Category of "Transport". Make sure transports have orders to stick with the fleet.
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Old June 29th, 2002, 04:33 AM
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Default Re: Why don\'t ships obey their $@#$@# fleet orders

Quote:
Originally posted by DavidG:
Just tested this again. Started a new game. All default settings. Build a frigte with missles and DUC, put it in a fleet, give fleet don't hurt me orders, attack something, and watch it die.

Is it really just me or is this normal?
Could someone please please test out the above?? And tell me if your ship obeyed the fleet orders or ignores them like I've been experiencing. It seems like I'm the only one who has had this happen!!
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Old June 29th, 2002, 10:11 AM
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Default Re: Why don\'t ships obey their $@#$@# fleet orders

I have tested it and can confirm it. I have sent a bug report to Aaron.
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Old June 30th, 2002, 01:36 AM
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Default Re: Why don\'t ships obey their $@#$@# fleet orders

Quote:
Originally posted by [K126]Mephisto:
I have tested it and can confirm it. I have sent a bug report to Aaron.
Whew! I was thinking I was the only one.

[ June 30, 2002, 02:10: Message edited by: DavidG ]
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