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  #1  
Old March 18th, 2002, 12:23 AM

Rusty_Nail Rusty_Nail is offline
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Default simulating fleet strategies

It is some time since I have played SEIV. I returned recently, trying SEIV gold, but have run into the same problem I had before as described in the copied exchange below a few months ago. Suicide-Junkie answered that time. But it just does not work for me (opening and closing the "fleets for player" menu, neither in Gold nor in the 1.49 Version. My question: can anyone confirm whether Suicide-Junkie's procedure works for them, and if so, if there is some other factor that may be preventing it working for me? This is very frustrating for me, as I consider this simulation quite important for the way I analyze combat stategies. Any help would be appreciated.

quote:
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For some reason I have never been able to put my ships into fleets in the simulator. I open the window, click "create fleet", type in a name, but then when I try to add ships to it by clicking on the ships, the fleet disappears from the right-hand-side window. Can somebody confirm that this is a bug?
suicide_junkie replied:

Yes, it is a bug, but the solution is quite simple (and I've mentioned it three or four times now in old threads)
Open the "fleets for player" menu, then close it, then open it a second time.

Everything should work now.
If you close the simulator, you will have to do it again.
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Old March 18th, 2002, 01:55 AM

Phoenix-D Phoenix-D is offline
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Default Re: simulating fleet strategies

Open the window, *add a fleet* (but don't add ships to the fleet) then close it. At least, that just worked for me.

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Old March 18th, 2002, 10:43 AM

Rusty_Nail Rusty_Nail is offline
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Default Re: simulating fleet strategies

To Phoenix D:

Can you be more specific? There is no "add a fleet" button. There is a "create fleet" button. Is that what you mean? I tried that without sucess, both using cancel and accepting the new fleet, then closing �nd reopening. No difference. It seems I have clicked on just about every conceivable combination by now iwthout success. Can you give a "line by line" instruction that works for you and leaves no margin for error? By the way, if this bug is so old as Suicide Junkie says, and so important, why was it not corrected in GOLD?
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Old March 18th, 2002, 08:08 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: simulating fleet strategies

quote:
Originally posted by rusty nail:
By the way, if this bug is so old as Suicide Junkie says, and so important, why was it not corrected in GOLD?


Because a workaround seems to exist, because it is rarely used, because nobody likes to simulate fleet strategies...

I for my part even have not been aware of a simulator feature like this, I will check it tonight. You also might find that the strategies do not behave the same way in the simulator as in the game combat situation. To simulate the real life, you could create a high-tech game, cheat codes allowed, 2 races under human control, very small quadrant (lower the settings.txt value for max. number of systems to 10). Let both races build their fleets (quick production with cheat code "money") and simulate a meeting...

[ 18 March 2002: Message edited by: PsychoTechFreak ]

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Old March 20th, 2002, 09:18 PM

Rusty_Nail Rusty_Nail is offline
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Default Re: simulating fleet strategies

Psych Tech Freak, I am surprised to hear you say that few use this feature, especially if what you say is true (how do you know?). How else do people optimize designs? (Maybe they don't). You can, of course, limit yourself to one on one ship simulations. I have been doing this in an "all tech all abilities" environment and found(tentatively) the "best" ship (two actually)that are statistically best against all other designs at the same cost level in strategic combat. (In this connection, there are a lot of misconceptions on this forum about which designs are best). But what about two on two? Or three on two? Are the results the same? Not necessarily. Maybe people just haven't thought a lot about this aspect of the game, which has interested me recently. It is about getting the most "bang for the buck", which ought to be the decisive factor in an "expert" game where the margin for error is small. I look forward to seeing your comments when you have checked this feature out, and hopefully found out what I am doing wrong.
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Old March 20th, 2002, 09:49 PM

Zarix Zarix is offline
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Default Re: simulating fleet strategies

I simulate fleet fights very often in multiplayer games. That bug is really anoying. Another bug is that after simulating the fight, the fleet disappeares from simulator. I have found that going back to the fleet window and pushing create fleet causes the fleet to magically reappear. But that isn't all that happens. Doing that causes my real fleets to disband. This happens in 1.49. I haven't tried it in Gold yet.
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