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May 10th, 2012, 01:50 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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what good are kelp ancients?
seriously, what do you use these for? immobile commanders?
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May 11th, 2012, 07:31 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: what good are kelp ancients?
Underwater PD 1, well, if you're too cheap to buy some Triton commander.
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May 11th, 2012, 09:24 AM
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Second Lieutenant
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Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
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Re: what good are kelp ancients?
They are, unlike triton commanders, also free of upkeep.
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May 11th, 2012, 09:56 AM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: what good are kelp ancients?
Is this from a mod?
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May 11th, 2012, 10:09 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: what good are kelp ancients?
cbm 1.92. it includes part of the underwater improvement mod.
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May 11th, 2012, 12:32 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
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Re: what good are kelp ancients?
One quirk of those things is that they can build labs because the unit they are modded from has magical paths which are being suppressed on the Kelp Ancient. There have been occasions where I've really needed a lab somewhere but don't have or want to move an amphibious mage over there, so instead I can burn a single nature gem to summon someone to build it for me and act as speed bump PD afterwards. It's niche but it's something.
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May 11th, 2012, 07:42 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: what good are kelp ancients?
im relieved to find out that they aren't obviously useful. i thought i was just really dense.
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May 11th, 2012, 09:58 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: what good are kelp ancients?
Curious if you were a non-native uw nation (no uw pd available) and cast a few of these, the uw pd ritual would augment this guy. If so, it's certainly an edge case at best. Then again I may just be full of hooey.
ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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May 11th, 2012, 10:28 PM
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Second Lieutenant
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Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
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Re: what good are kelp ancients?
It wouldn't augment it because it's just a unit in the province.
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May 12th, 2012, 02:06 AM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: what good are kelp ancients?
Quote:
Originally Posted by Soyweiser
cbm 1.92. it includes part of the underwater improvement mod.
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Then could we please start marking threads that are concerned with CBM? Or maybe give it its own subforum.
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