|
|
|
|
|
April 15th, 2012, 09:09 AM
|
Private
|
|
Join Date: Mar 2008
Posts: 47
Thanks: 1
Thanked 5 Times in 2 Posts
|
|
Illwinter Next Project
Will it be Dominions 4 ?
|
April 15th, 2012, 09:36 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Illwinter Next Project
the last word was "no dom4 in the pipeline"
Looking historically at Illwinter I think their "next project" will still be CoE3 for quite awhile.
Id be happy just to see more patches. I keep making requests for CoE3 based on "like we had in Dom3" but a number of things have come out in the Conquest of Elysium 3 release which I would love to see ported backward also
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
April 16th, 2012, 03:36 PM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Illwinter Next Project
Quote:
Originally Posted by Spendios
Will it be Dominions 4 ?
|
Dominions_4 would be 2020... at the earliest yet could be longer.
__________________
There can be only one.
|
April 17th, 2012, 10:28 AM
|
Second Lieutenant
|
|
Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
|
|
Re: Illwinter Next Project
I realize it is a ways away, but I'd like to see more control of the nations picked. Perhaps you equip units yourself (from a set list available to that nation) and have similar control over leaders and mages.
Also, what would be fun if mana wasn't so tied to special sites. In my limited experience, the nation focused on few elements (like the Agatha) will almost always have fewer gems than a nation like the T'ien C'hi (with more diverse magic). I realize that Agatha have other advantages, but it would be cool to see a way to equalize specialized nations and diverse nations when it comes to gem income (one suggestion would be more Gem Generating Globals or a Domain that is prone to produce a certain type of gem).
|
April 17th, 2012, 11:27 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Illwinter Next Project
You mean like modding?
and then you mean like gem generator items?
|
April 17th, 2012, 11:46 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Illwinter Next Project
Gem-generating dominion is an interesting idea!
|
April 17th, 2012, 12:06 PM
|
|
Second Lieutenant
|
|
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
|
|
Re: Illwinter Next Project
Are you guys talking about a Dominions themed Bejeweled or something?
|
April 17th, 2012, 12:30 PM
|
|
Corporal
|
|
Join Date: Feb 2004
Location: Michigan
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Illwinter Next Project
Quote:
Originally Posted by llamabeast
Gem-generating dominion is an interesting idea!
|
Hmm, yeah that could have all kinds of interesting opportunities.
They could automatically generate certain kinds of gems based on nation and number of candles (dominion) or even terrain type or scales. It could also influence the effectiveness or amount of gems you get from sites.
Heck it could even generate a new holy gem type that harvests dominion that you could use to enhance or power up existing spells or items, or open up new holy production items or spells using Holy paths.
I like the enhancement idea although it may be a coding/stat tracking and balancing nightmare. Add some holy gems while making a 75% resist item and it becomes some % higher, or adds re-invigoration or something. Same could be used to add special effects to certain spells.
|
April 17th, 2012, 02:28 PM
|
Second Lieutenant
|
|
Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
|
|
Re: Illwinter Next Project
Quote:
Originally Posted by Gandalf Parker
You mean like modding?
and then you mean like gem generator items?
|
No, not like modding, but actually having more options in the game itself. And no, not like Gem Generators items, I find those awkward and cumbersome.
I guess the best example I could come up with would be 4x games, like Fallen Enchantress, Master of Orion (create your own ships) Swords of the Stars and the like.
Also, Domain generated gems would be a great way for nations to specialize in a single magic, but not feel like they are handicapped in later games.
|
April 17th, 2012, 02:46 PM
|
Second Lieutenant
|
|
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
|
|
Re: Illwinter Next Project
There was some discussion on IRC at some point about making nations (well, this was actually probably mostly me throwing game ideas to be honest) more generic. For example take MA Marignon: you'd have your troop chassises and your equipment and could combine them as you like - probably with some limitations though, like maybe you couldn't make MA Vanheim skinshifters use spears or something.
Directly implemented to Dominions 3 this would be utterly stupid since item quality vs resource cost just simply isn't balanced and in most cases people would end up using very limited rosters. I mean, seriously, the armors are somewhat more balanced and getting extra prot usually means you'll need to actually sacrifice something, but if you have a spear or mace and a broad sword available, you just won't pick the mace for anyone who's going to fight in melee.
In general the idea is cool, but for Dominions game series I prefer having lovingly made nations with their own quirks instead of something very minmaxable. CoE3 (or hopefully streamlined Dominions 3 that isn't crap) could use a customization thing. Though I suppose if it's designed well it might work in Dominions too.
Also as UnitGen hopefully proves, implementing this is in no way impossible (the units can also look better and more unique, UnitGen just uses generic stuff with my not-so-awesome sprite editing skills), but it is extra work compared to just making nations like in Dominions 3.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|