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  #1  
Old January 4th, 2012, 02:08 PM
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Default Air Strike PriorityTarget - Crews

May I humbly request that air strikes be altered to not ignore every other target in the area to concentrate on a single crew?
In a typical result I had 4 aircraft attack an artillery battery, the second managed to knock out a gun which created a crew, the last two totally ignored the other artillery pieces to concentrate on the crew, which needless to say they failed to destroy.

Since air will remain low accuracy can it at least not ignore useful targets in favor of useless ones?
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Old January 4th, 2012, 03:12 PM
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Default Re: Air Strike PriorityTarget - Crews

Haven't we already established that you get rather "unique" results for air attacks ?

?

..Now, I don't say this cannot happen because it can. The AI LIKES things that are moving, it attracts it's attention like crows are attracted to shiny things. The game doesn't register it as a "crew" it's a "target". That's why people cheat by running cheap trucks around as soak up targets but it seems like EVERY TIME you get something you don't like in regards to air it turns into a new thread

As I said before...... we get you don't like the way air works in the game. We've established our position

Don

Last edited by DRG; January 4th, 2012 at 03:20 PM..
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  #3  
Old January 4th, 2012, 03:36 PM
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Default Re: Air Strike PriorityTarget - Crews

Thank you for your reply.
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Old January 4th, 2012, 05:59 PM
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Default Re: Air Strike PriorityTarget - Crews

Crews are a very low priority item in the air target selection process.

That does not mean they they will never choose one - I have seen it happen.

Andy.
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Old January 5th, 2012, 12:40 AM

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Default Re: Air Strike PriorityTarget - Crews

Quote:
Originally Posted by DRG View Post
Haven't we already established that you get rather "unique" results for air attacks ?

?

..Now, I don't say this cannot happen because it can. The AI LIKES things that are moving, it attracts it's attention like crows are attracted to shiny things. The game doesn't register it as a "crew" it's a "target". That's why people cheat by running cheap trucks around as soak up targets but it seems like EVERY TIME you get something you don't like in regards to air it turns into a new thread

As I said before...... we get you don't like the way air works in the game. We've established our position

Don
I hear you Don but I thought I'd throw this out there since she made this post in response to results of testing a campaign I'm designing. There were 3 other Artillery pieces still working and almost certainly spotted but not in FO LOS. 1st strike missed, 2nd destroyed artillery generating new unmoving crew, 3rd and 4th strikes ignored 3 other working Artillery within 300m, 1 of which HAD to be within 100m, to attack that crew. It wasn't moving. Artillery piece within 100m, yeah lets shoot the crew?!? Just seems odd.
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Old January 5th, 2012, 07:03 AM
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Default Re: Air Strike PriorityTarget - Crews

But the crew was probably now the only spotted unit in the area.

Actually spotted units get more priority assigned than unspotted. (Planes can "magically" find unspotted units in the immediate target area, something built into the original SSI code).

Me, if I am attacking an area target and I'd like the planes to beat up on several things, then I assign impact points 250-300m apart. Not all on the same hex. Thus the spotting algorithm may find different things to assign for each one.

Andy
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Old January 5th, 2012, 11:48 AM
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Default Re: Air Strike PriorityTarget - Crews

Had the arty that remained been fired in the previous turn at all ?

Don
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Old January 5th, 2012, 12:19 PM
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Default Re: Air Strike PriorityTarget - Crews

Quote:
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Had the arty that remained been fired in the previous turn at all ?

Don
Yes.
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Old January 5th, 2012, 06:22 PM
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Default Re: Air Strike PriorityTarget - Crews

.......and was there "smoke" over the guns from that firing ?



Don
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  #10  
Old January 5th, 2012, 07:43 PM
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Default Re: Air Strike PriorityTarget - Crews

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.......and was there "smoke" over the guns from that firing ?

Don
Over 2 or 3 yes.

The attack was well behind the lines (artillery position) so I had no line-of-sight with any unit much less an FO.

1st aircraft attacked a smoke puff and did no damage with cannon, rockets, or it's bomb (bomb hit 1 hex short of the artillery which seems common when aircraft carry only 1 bomb).
2nd aircraft attacked the same hex as 1st in spite of having been targeted on another smoke puff. Missed with cannon, hit with rockets, missed the hex with it's bomb.
3rd and 4th aircraft ignored their targeted hexes (different artillery units) and made a bee-line for the crew created by the 2nd aircraft's attack. Where they strafed with cannon and rockets and one even hit the target hex with it's bomb.

####################

Over time I have seen many, many instances where aircraft will ignore other targets if there is a crew within about 5 hexes of their their assigned target hex. This happens frequently enough it seems crews are the priority target for aircraft.
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