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  #1  
Old December 15th, 2010, 09:11 AM
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Default Infernal Sword

I was just wondering about this artifact.

Its major use seems to be to stop your opponent from casting banishment on your demons or undead troops.

However, it also raises your priest by 1 level. That didn't bother me much until I got to wondering if your are not a priest at all will the sword still work? What if I wanted to GOR a Devil so I had a flying commander and gave him the sword. Would the effects of no banishment still work?

Also, as long as I am asking that question, I might as well ask this (as it has been bugging me a little)....What exactly is the benefit of a Lvl 1 priest and a higher lvl Priest?

Thanks

(And NO, I don't have the testing, debug, or any other of those things or know how to use them...sorry guys I am REALLY, REALLY computer challenged. So sorry for asking things that I could find out easily if I knew more)
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  #2  
Old December 15th, 2010, 09:23 AM

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Default Re: Infernal Sword

There's new priest spells on each higher level, and every two level gives a penetration bonus, banishment also gets AoE bonus from priest level.

A lvl 3 priest's banishment covers a larger area in addition to having a higher chance to damage undead/demons due to +1 pen as compared to a lvl 1 priest.

sermon of courage at lvl 2, smite + divine bless at lvl 3 are all useful spells, lvl 4 fanaticism is decent too.
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  #3  
Old December 15th, 2010, 09:31 AM
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Default Re: Infernal Sword

Assuming you mean the Sword of Injustice (which matches your description) and not the Infernal Sword (which does not), the following apply:

1) Units with no priest levels will not benefit from the +1 priest level. This is true in general for magic path boosters (e.g. blood stones don't grant a pathless commander 1E.)

2) The wielder can still cast the spell from the sword despite having no priest levels.

3) +1 priest level can be enormously beneficial if e.g. going from 2H to 3H (get battlefield wide blessing + smite). 3H to 4H lets you definitively site search for all holy sites (very minor benefit) and gives the ability to cast level 4 priest spells (e.g. Fanaticism) as well as making banishment more effective.

The Infernal Sword, on the other hand, is a tool to try to banish SCs to Inferno.

Of course, if you're a NINJA you don't need swords like these to be dangerous...
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Last edited by Stavis_L; December 15th, 2010 at 09:33 AM.. Reason: Ninjas.
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Old December 15th, 2010, 11:58 AM

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Default Re: Infernal Sword

I don't think there is any item which stops your opponents from casting Banishment on you is there?
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Old December 15th, 2010, 12:48 PM
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Default Re: Infernal Sword

many, insofar as they allow you to kill your opponents
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Old December 15th, 2010, 12:49 PM
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Default Re: Infernal Sword

Quote:
Originally Posted by llamabeast View Post
I don't think there is any item which stops your opponents from casting Banishment on you is there?
No, but the sword onebattlespell-casts Protection of the Sepulchre which somewhat mitigates the effect of Banishment.
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Old December 15th, 2010, 05:24 PM

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Default Re: Infernal Sword

Quote:
Originally Posted by llamabeast View Post
I don't think there is any item which stops your opponents from casting Banishment on you is there?
There's always the Staff of Storms to lower the enemy's precision, although precision isn't too important with Banishment...
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Old December 15th, 2010, 09:40 PM

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Default Re: Infernal Sword

Quote:
Originally Posted by Finalgenesis View Post
There's new priest spells on each higher level, and every two level gives a penetration bonus, banishment also gets AoE bonus from priest level.

A lvl 3 priest's banishment covers a larger area in addition to having a higher chance to damage undead/demons due to +1 pen as compared to a lvl 1 priest.

sermon of courage at lvl 2, smite + divine bless at lvl 3 are all useful spells, lvl 4 fanaticism is decent too.
Fairly new... what is a penetration bonus?
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Old December 15th, 2010, 10:05 PM

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Default Re: Infernal Sword

Pen bonus (e.g. inches) increase chances of penetrating enemy MR.

The standard MR checks at 12, so when you banish an undead who has MR 14, you are doing so at -2 MR check on the DRN table, looking at the manual that has a 30% chances of hurting the undead. With +1 inches you are effectively doing -1 MR check rather then -2, or 38% on the DRN table. This is why mind hunters want +5 inches.
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Old December 15th, 2010, 10:13 PM

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Default Re: Infernal Sword

Quote:
Originally Posted by Finalgenesis View Post
Pen bonus (e.g. inches) increase chances of penetrating enemy MR.

The standard MR checks at 12, so when you banish an undead who has MR 14, you are doing so at -2 MR check on the DRN table, looking at the manual that has a 30% chances of hurting the undead. With +1 inches you are effectively doing -1 MR check rather then -2, or 38% on the DRN table. This is why mind hunters want +5 inches.
So what are the different methods of getting inches?

Did that sound like an adult entertainment ad lol?
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