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  #1  
Old May 5th, 2010, 06:47 PM
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Default Attack Order

Quick Question...

I made a mortal mistake of getting my Tart that casts Rain of Stones moving along with my regular army. I was jumped and he did a MAGNIFICENT job of decimating BOTH armies and then he retreated (Sigh).

Which made me think...What if I wanted to attack province A and had the Tart in Province B and my Chariot army in province C.

IF I had the tart move attack province (or at least move it first) into A and then move the Chariots into province A will they agian both attack at the same time OR because of the magic phase will the tart have the rain of stones cast abd retreated BEFORE the Chariots arrive?

Does this make any sense to anyone...
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Old May 5th, 2010, 06:59 PM

rdonj rdonj is offline
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Default Re: Attack Order

the magic phase is the magic MOVEMENT and rituals phase. Unless you cloud trapezed or teleported the tartarian, it would fight at the same time.
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Old May 5th, 2010, 08:06 PM

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Default Re: Attack Order

what you want to do is teleport or air trap in, then ritual of returning out.

This, by the way, is what we were doing in NAV.. with Squirrel.
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Old May 6th, 2010, 12:06 AM
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Default Re: Attack Order

So I could use boots of teleportation IN...and ROR out....THEN my army attacks what is left. OR, does it HAVE to be magic like CT etc IN and ROR out so it is all magic?

And BTW, isn't using a magic item (boots of teleportation) the same as using magic?
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Old May 6th, 2010, 01:29 AM

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Default Re: Attack Order

that will work just fine.
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Old May 6th, 2010, 01:55 AM
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Default Re: Attack Order

Somewhat related (I hope), I seem to have mixed results with casting Ghost Riders and Call of the Wild to same province. I seem to remember I have been able to first hit with GR, and then my CotW took over the empty province, but in a game recently my CotW combat happened first and then th GR. Is there any way to predict which attack happens first in the magic combat phase?
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Old May 6th, 2010, 07:08 AM

Dimaz Dimaz is offline
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Default Re: Attack Order

You should assume random order; half of the CotW casts will be useless.
Better use scouts, but only moving from other provinces not targeted by GoR.
I tried different variants and it's the only one that works always.
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Old May 6th, 2010, 08:41 AM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Attack Order

the tart retreated because the Rain of Stones killed more than 70% of your army, or at least that's the most likely reason. so yes, I agree with Chrispedersen, you want to teleport in, cast rain of stones than ritual of returning out, than let your army move in and finish off whatever survived.
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Old May 6th, 2010, 09:09 AM

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Default Re: Attack Order

Isn't that a little tricky since the standard Earth Air Tart cyclops doesn't have Astral?

And unnecessary. If you've got more magical back up with your army, which you should at this stage, just have someone acting before the tart cast Fog Warriors or Army of Gold/Lead. Your buffed army will shrug off RoS.
Or if your tart Cloud Trapezes in and kills the defenders with RoS, then there won't be another fight when the army moves in, unless the other side is also moving a new army in. If there is a second fight, you're not likely to have the gems left for more RoS, so your army will be safe.
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Old May 6th, 2010, 03:14 PM

aaminoff aaminoff is offline
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Default Re: Attack Order

I believe I have done something similar with simply retreating the Rain of Stones caster. This works fairly well in general: RoS happens in magic phase, then caster retreats to adjacent province, then in normal combat phase the army attacks.

It would be theoretically possible to mess this up, in a way that would surely give style points. Suppose entire defending army is set up at the back edge of the battlefield scripted to retreat. They do, and leave the field before the RoS caster's script is finished. RoS caster is now in the province. Then, in the movement phase, the attacking army moves in. The defending side sends in one high-hp/high-prot guy. Now the RoS caster decimates his own army!

Anyway, my main point is that Ritual of Returning is not necessary, though it could be useful, and sometimes safer.
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